Met up with my new friend for a little gaming today. Taught him Unmatched and he taught me Dice Throne.
I tried to keep things somewhat simple, so avoided the latest sets. After giving a brief description of the fighters I had brought, he chose Alice, and I tried out Jekyll and Hyde, which I don’t think I have played before?
This game went very quickly, through lucky card draw on my part. Alice can change sizes between Big (for +2 attacks) and Small (+1 defense), and managed to hit me while big for a total of 5 damage. However, my defense card let me draw cards equal to the damage I took. One of which was Forever Hyde, which is an attack which does 5 damage, plus 2 per Dr. Jekyll card I discard. I had four of those so on my turn I hit him for a devastating 13 damage, which was just enough to defeat him after deducting the 2 defense card he played.
We played again, this time I switched to Moon Knight, one of my favorites, while he stuck with Alice. I chose to focus on the Jabberwock sidekick this time, wanting to avoid a potential easy win after the first game.
This one came down to the wire. I eliminated the Jabberwocky, then we whittled each other down. I was at 5 health and I got him down to 3 when he ran out of cards in his deck. I still had a few. With just one card in hand and four spaces between us, he was forced to Maneuver, and being unable to draw a card, took 2 damage, and then again for his second action. Very close match.
Next he showed me Dice Throne. After a broef explanation of the fighters he brought, I tried out the Monk while he played the Treant. The game is a bit like Yahtzee. Each fighter has five dice, values 1-6 but with symbols on each face. On your turn, you roll the dice, trying to match patterns on your player board, which can attack the other player or provide you with tokens that can be used for various effects. The Monk, for instance, got Chi tokens, which could be used to add damage to attacks or prevent incoming damage.
Additionally, there are cards, which can be played for various effects. Some upgrade the abilities on your player board, others can change the value of a die, or let you draw more cards, or provide free tokens, etc.
I wasn’t doing so hot at first. He kept rolling a combination that did 4 damage, plus 4 more per plant token he discarded, and he was always able to get one or upgrade one as a passive effect each turn, so I was dealing with 8 and 12 strength attacks. I managed to get a few licks of my own in though, and managed to even out our HP.
I got really lucky when I rolled three 6’s, but then had cards that let me set the value of the other two dice to 6 as well. This let me use a special attack causing 10 damage and giving me a bunch of tokens and even put a status effect on his fighter which prevented him from attacking unless he spent 2 CP, which is the currency used for playing cards, which he chose to do but it left him with 0 CP.
He got me down to 15 HP, but then on my turn I rolled a combination for an attack I had upgraded. I rolled three dice and dealt the total value in damage, plus could reroll one die by spending a Chi. I rolled 6-4-2, but then rerolled the 2 to a 5. He was at 14 health and only managed to block 1 damage, giving me the win.
I really enjoyed the game. I have been tempted by it before, but felt I have already gone all in on Unmatched so can’t justify it, but now I wonder if just a set or two would hurt…