Last night we tried our first game of Warhammer Quest: Darkwater, which was⌠good. It was good.
Hereâs my problem: years and years ago (2018-ish?) Games Workshop released the sublime Warhammer Quest: Blackstone Fortress, a WH40K dungeon-delver that was really, really good.
It wasnât perfect by any extent. The difficulty curve of the game was all over the place, the heroes and villains werenât balanced, and critically there was no âprogressionâ for the heroes themselves. Each hero had two states: Base, or Leveled Up, and at the start of each mission you always reset to Base. No skill tree, no increasing HP, no improved attacks⌠there was random loot that you could keep, but there was nothing that stopped you getting a really lucky draw at the start of the game and getting the best equipment right from hop, or never getting anything good.
Anyway. The game was really good. Years later (202âŚ1?) they released a spiritual sequel in Warhammer Quest: Cursed City which was inferior in absolutely every way except that they now included skill trees and character progression. A definite step forward⌠except as mentioned, everything else was worse. The quest structure was 50x as grindy, there were fewer enemies that did less interesting things, combat was simplified almost to the point of irrelevance, and the game hinged on artificial timers (âGet here before turn two! Push that button before turn 5!â) to try and add any sense of excitement into the game.
Nice models, though. Anyway, a big leap backwards in almost every respect. All I wanted was the core game of Blackstone Fortress (or a fantasy version of it if they wanted) with hero levels.
Cue Warhammer Quest: Darkwater which is⌠hmm. Better than Cursed City, but still worse than BSF by a fair margin. They improved combat a bit (still not as satisfying as BSF, but better), your heroes still donât have any sense of progression or skill (or almost none, like the original BSF), BUT they did make the scenario system a lot better than Cursed City and, while less varied than BSF, it is a neat evolution of that design with some interesting evolution.
A lateral step from BSF. Which⌠okay. Fine. Importantly, BSF was improved slightly but subsequent expansion releases, while Cursed City never received any (I think they knew right from the hop that they had stumbled in the design), and Darkwater has already started getting a few expansions⌠small ones, but there is a huge amount of potential there.
Anyway. We played for about 4 hours and managed to clear Act 1 (of 3), unlocking new heroes and some new random loot. One of the scenarios we played was a little bit of a dud, but the other 5 or 6 we played were all very good. Overall, I am happy that we tried it, and Iâm looking forward to playing it again.
In the meantime, Iâve also played one game of Talon with the noble and glorious @RogerBW which I managed to win. The game does an interesting job with asymmetry of the sides, with the Terrans having better, more well-rounded armour while the Talons have huge front armour but weak sides and rear, and the Terrans having guaranteed hits at close range but the Talons have guaranteed hits for more damage at long range BUT they can be shot down.
Itâs neat! Itâs not as good as Star Wars Armada, but then again, what is? I am really glad to be giving it a few kicks, see how it plays, and the decisions it presents always feel interesting.