Last night a buddy wanted to try a full game of Dinosaur Island which I agreed to because Iām a good person and Iām willing to play bad games to let people realize theyāre bad. Iāve played Dinosaur Island a few times, and itās weak⦠not awful, but typical KS-bloat.
Turns out that I havenāt played Dinosaur Island! Iāve played the thematically identical Dinogenics! What a relief! I can go into this new game with open heart and mind!
⦠and it turns out itās pretty crap. Itās not awful, but thereās a lot of rules bloat and the core loop isnāt all that interesting? Plus the amount of plastic is ridiculous and unnecessary?
To take one example: there are 3 types of Dinosaurs: Herbivores (all worth 2 excitement and 1 danger), Small Carnivores (3 excitement, 2 danger), and Large Carnivores (4 excitement, 2 danger). But you can only ever see one of each at a time, and they donāt cycle unless somebody buys one⦠which is important, because each Herbivore (each of which has the same mechanical in-game stats) requires a slightly different allotment of DNA to generate (there are 3 basic DNAs and 3 Advanced DNAs, and you can make Advanced from Basic at a 2-to-1 ratio). But that means if the Large Carnivore needs Red Advanced DNA and I already have a Red Advanced DNA Carnivore, I donāt want it because all my Red DNA is already spoken for⦠but the only way it changes is if somebody else buys itā¦
And so on, and so forth. It was fine, I won by a significant margin, and I think thatās part of my problem. Iām suspicious of any game I win the first time.
Afterwards, it was about 10pm, so we only had a few hours⦠so we played a quick game of Xia Legends of a Drift System.
I donāt know how my stars have aligned that Iāve played 3 games of Xia in the last 3 weeks, but gosh it continues to impress. I decided to go Full Aggro this time around and loaded out the Ghoststalker with guns, engines, and shields (which was a mistake, I shouldnāt have bothered with shields, ironically⦠shields are for when you are attacked, not for when you are an attacker⦠or if youāre going to be a miner or a smuggler and need to mitigate damage from asteroids, planetary shields, and excavations). Anyway, I drew an early mission that rewarded me for destroying the Merchant (perfect!), but then by the end of the game I had only done 13 of the required 15 damage to destroy him.
I managed to upgrade to a Level 2 ship before the game ended by a lot of exploration (2 Explore Tokens are either 1 FP or 2 Monies), but then the guy who was winning suggested we stop so we did (at 7 FP). Great game⦠and worked surprisingly well to play relatively quickly with a group that all knew the rules. Very impressed.