Your Last Played Game Volume 3

Last night I managed to pull out Xia Legends of a Drift System for the first time in a few years. Great sandbox game, if you haven’t played it… kinda like Elite Dangerous but 1000x easier or EVE Online but with way fewer spreadsheets.

Joking aside, it is a really beautiful, clever, and slightly sluggish open world where you can explore, or trade, or go bounty hunting, or focus on missions… lots of options. I included the Embers expansion, which adds more chaos, but also a neat semi-closed economy to prevent people from doing short loops (Go to Planet A, buy all the Cargo X you can, fly to Planet B, sell all Cargo X and get money and VPs, and repeat).

Basically, the amount of Cargo Y on a planet is determined by a little board, and once that amount is purchased, that’s it. Ain’t no more… unless somebody sells Cargo X to that planet, which generates more Cargo Y. You can almost always go mining (once viable Mining/Harvesting/Salvaging locations are discovered), and those can be used to feed into the economy if you want.

By the end of our game, we had still failed to discover one of the links in the production chain, which meant we had a tonne of Cyber resource (no planet buying it), but no Terra (because to produce Terra, you need to sell Cyber to the planet that buys it), and correspondingly no Plasma or Holo (the next two resources down the chain)… but that encourages players to diversify from just Pick Up And Delivery missions, which is nice.

I picked 15VPs (technically "FP"s, since it’s Fame Points) as a stopping point, and Justin managed a decisive victory, nailing 4 VPs on his final turn. Really neat game, and I think the Expansion helps a lot with the flow of the game (especially the optional rule to not look at or choose Mission Cards until after your turn is over).

9.5/10, would Merchant slash Pirate again.

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I really need to play Xia, Outer Rim and Firefly on a Friday, Saturday and Sunday of the same weekend. Can someone find me a spare weekend this year that isn’t already spoken for?

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We’re currently on the road and I took along one game box that also fit a few additional small games. One Piece Nakama turns out to be a cozy, slightly thematic mix of Shipwreck Arcana and Cahoots which probably plays best with two. That tiny bit of theme is what makes the game cozy. It totally helps that I adore the show. It has slight spoilers for us. But who cares😊 Pirates!

It seems to also fill a small niche in my collection: small, lowkey, simple co-op games for two. I didn’t know i might need that because we have played so few games as a couple this year. (I blame my job)

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Lord of the Rings: Fate of the Fellowship, I was Frodo/Sam (no pressure!), Our Arwen player was doing well, defeating several Nazgul, which made things easier (she can remove them from the game). The rest of the team was doing a good job keeping the Eye away from my location. I steadily made my way to Mt Doom, but only had four Rings cards (needed five). We desperately hung on, before someone else found a ring card I could use (not too far away). We made our final search roll, luckily I had some heart cards to mitigate the damage. We ended with our hope on two, very close game. We unknowingly cheated, Frodo moved to a location he should not have been able to reach. But we’re still claiming it as a win. Still on the introductory difficulty. Wooo, finally a win!

Dorfromantik: Sakura, didnt go as well as last time, and we didn’t play the temple pieces properly. Ended up with 221, was a little bit disappointed with that.

Park Life Hedgehog

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Kingdom Builder: Empire Edition

Ruins - oh this is interesting. Shedding game where you can upgrade the cards, but the cards are discarded and so redistributed. Meaning the cards get more powerful every round - a la Friesse’ Fishing. I’d love to play more of this to see if it’s just bedazzled at my first-play

I’m the Boss - negotiation and take-that cards. Great fun, but not as good as other negotiation games like Zoo Vadis or Intrigue

The Same Game - co-op word association game. It’s fine

13 Leaves - good fun and it’s such a pretty game a la Arboretum

Cthulhu Wars - Crawling Chaos (me), Windwalker, Black Goat, and the Sleeper. AMAZING GAME!!!

Magical Athlete - THE HYPE IS REAL! But it is like Hot Streak where people have to buy into the silliness. It’s a stupid game and it’s your fault if you take this seriously.

Roll and move racing game where every racer have special abilities. The craziness is when the powers interact and even the result of the dice roll is stupid fun.

I played this twice. First was lukewarm where people aren’t into it. The 2nd were more into it and so we were just laughing out loud.

I do find that Magical Athlete is more prone to failure (in terms of making people buy into the silliness) than Hot Streak. The latter, you know you are gambling on these stupid US Football mascots on a roll-up mat. What else are you expecting here??

On one of our games, someone chose the Stickler. The illustration shows a creature holding the rulebook of the game itself. And then we start doing the worse nerdy voice we could summon: “weeeeell acckkkkshhually!! The rules here states that players must end on the finish line with an exact die roll”. Hiliarious

Cryptid x2 - played twice, 1st at 4 players and 2nd at 5 players. Good deduction fun. Minimalist art that is just lovely and minimalist in rules too.

Fountain - imagine a tile laying game like Alhambra, but with different shaped fountains where you can build wide and up. Unfortunately, it’s just okay. It is cosy though

oh and we had BBQ today with the games.

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Spots,
Flip 7

and
Courtisans.

The other players all plan to buy a copy of Courtisans immediately.

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That’s a reaction I often see to Flip 7 too.

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Went to visit my buddy Nick, and we tried 2 Tiny Epics… Tiny Epic Galaxies followed by Tiny Epic Quest.

They’re both fine. TEG is a 7/10, and TEQ is maybe a 6/10.

Afterwards we played a couple rounds of Stomp The Plank with his eldest, and that was pretty good, and then one game of Quacks with the BGG upgraded tiles. Gosh they are lovely. I won because Nick busted on the last round.

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A few sessions to catch up on. First up, more Unemployed Games Club.

Unmatched Adventures: Tales to Amaze - Nikola Tesla, Jill Trent and Golden Bat vs Mothman. Managed to silo The Blob into a corner so it didn’t affect us much, but unfortunately all but one character were melee, meaning a lot of time was wasted getting away from the Skunk Ape so it wouldn’t damage us at the end of the round. Came close to a win (despite me being left with just a sidekick on 1HP), but Mothman won.

Traders of Osaka - Such a neat little game. Manages to be great with cleverness of multi-use cards. A crime that it’s out of print.


Second round of (the soon to be defunct) UGC was just two of us.

Near and Far - Despite my fondness for Above and Below, I’d skipped this as it’s a campaign game, but apparently you don’t have to play it as such, so my friend picked it up. I liked it, but messed up early by not recruiting enough and my score was abysmal. I prefer A&B as the storybook is completely random and not tied to the map.

Robin of Locksley - I didn’t lose quite as badly as last time. Wish it weren’t just 2-player so I could get it out more.

Kiri-ai: The Duel - Some initial confusion about the rules (didn’t know you couldn’t pass each other), but I did some good predicting and managed to win twice. Lovely little game.


Then yesterday was the local board game cafe’s third birthday. Showed up alone and got pulled into a group that shifted members as the night wore on.

Fire Tower - New to me. Fun game of messing about with forest fires. Managed to be the last one standing (just about).

Anomia - Standard amount of brain breaking. Beautiful moment of one player having a brain fart and just reading the category name, which confused their opponent as they tried to process what was going on, so we all spent a fair amount of time laughing at the word “boat”.

Condottiere - Another small Z-Man box that’s criminally out of print. Quite impressed with how well I played.

King of Tokyo - Still meh, but people like it for some reason.

Splendor - My usual strategy did not pay off.

CDSK - Bit difficult in a loud cafe, but we got through it. Two of us stuck on the last space for a while, but I eventually won with an easy question about sodium.

Click Clack Lumberjack - Fun nonsense

Magic Maze - The perfect chill game to finish with :roll_eyes: The fact that no one murdered anyone else should be declared as a win.

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Impulse bought Sea, Salt & Paper yesterday, and before we knew it, Maryse and I had played 5 games.

It’s an absolute delight. The push your luck element is hard to resist and the art is wonderful. I get the buzz this game had.

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It was an epic night where we played with Container - yes, someone requested it due to the KS campaign

And then we ended it with Chicago Express

Two absolute bangers in one night. We wish we had more time because we were eager for a third game and we have Dominant Species in mind

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Games Night!

Hansa Teutonica, 3 player sticking to each others lanes, occasionally getting in each others way. Want to play with more acgressive players

Stone Age, blergh. It’s fine. I think I’ve seen eveything it has to offer

Jungo, this is a cool shedder. Can’t rearrange your hands but sets are only numbers. The hook is you can pick up the beaten carsd to add to you hand. First to go out wins.

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Playing a two-handed solo Marvel Champions with Cable and X-23, doing the “NeXt Evolution” X-Force campaign.

I got into Marvel comics very late, and the Rob Liefeld “X-Force #1” in the 90s was my first one, with Cable and Domino (and a pre-comedy Deadpool). Rob Liefeld could not then, and still cannot, draw feet. Anyway, playing Cable now feels good.

I mostly came on here to say “Holy moley X-23 is frickin’ amazing in this game”. Absurdly strong start, and really fun mechanics.

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Final meeting of the Unemployed Games Club today, as my friend starts his new job next week :pensive_face:

Sanctum - Finally got around to playing this 5 years after buying it. Feels a bit wonky at 2 players, as I ended up getting almost all the achievements, but my last few dice rolls went badly and I ended up dead, leaving my friend to win with 1 HP.

Marvel Villainous - Tried out the expansion with me as Titania and my friend as Doc Ock. I quite enjoyed being able to steal heroes from him and defeat them to foil his schemes and further my own goals.

Finished the game by inflicting Dr Strange on him, which let me look at his next six cards and discard any I wanted. This allowed me to remove all the allies I knew he needed to complete his final scheme. Which just left me to neatly bump myself up to 8 power, find She-Hulk, and kick her ass for the win.

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Brass: Birmingham at the club last night. It was very close, and I have now developed a deep dislike of Coventry…

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Not unusual… :rofl:

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Was at a new game meetup at the weekend and they played Galactic Cruise, Nucleum + expansions, and Brass Lancashire, and wanted to let me know that they prefer BLanc over BBirm.

I was basically the entire casual corner, providing fillers for the few newcomers who looked scared of the big games taking up multiple pub tables each (Galactic Cruise is a monster).

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Latergramming: It’s a Ryan Courtney. Every game of his I’ve played has taken a few plays to really understand. I own Bear Raid but believe I’ll need my full 5 play runway to form an opinion on.

From reading the rules, it did have an Irish Gauge feel to it where the first game everyone is doing things and manipulating values aimlessly. Then, once a consistent group gets going on it, the game grows firm handles to take hold of.

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Also, La Granja. I broke out my physical copy and am doing a few solos.

Takeaway 1: It’s really nice playing a physical copy. The BGA implementation is good and I can read it now, but taking something like Granja or Carnegie and being able to see it all at once and physically move things around, it really elevates to another level.

Takeaway 2: Roughly 50% through the game I stopped being bothered by the visuals. I prefer the 1e beige and the 1e icon clarity, but the Deluxe works too once you make the transition.

Takeaway 3: Really well done solo. So seamless but effective. And compatible with all but one of the expansion modules!

Takeaway 4: I won 87-54. Average game for me, and I think the bot got bad draws and probably should have scored in the 60s. Good thing there are lots of “increase the difficulty cards.”

Takeaway 5: Can’t wait to run through the modules with this thing. First up is Grand Markers and Colchonera, as they are simple to bolt on. Excited about Bustling Town, Distant Trade, and Donkey Song, but those were bigger. After reviewing the full list they’ve done a good job. Some to make the game easier, some to make it harder, some to shift focus to area control and others to focus on making ever harder investments.

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