So last night, my partner and I were supposed to finish our second Mass Effect campaign. Andy and I have done one run through already (itās only 5 missions long), and we have played 2 missions already with Mike and Katie and were hoping to finish off the run. Sadly, Katie came down with a migraine, so she had to wave off, and so I invited Justin over and we played Lost Ruins of Arnac again.
This time the three of us (Mike, Justin, and I) used the Expedition leaders with the regular side of the board, and it was much, much closer. Final scores saw me with 82, Mike with 81, and Justin with 57.
The two of them both concluded that rushing down the Research track is the āonlyā viable strategy. Iām⦠not sure? But Mike did get to the temple and earn 28 points that way, and I only got 11 (I managed to get into the temple once, Mike did three times), but then I earned more points for Publishing, Idols, Guardians, and cards than Mike. I had to beat him in every category except the Research track, and only won by a single point.
Maybe theyāre right? Maybe there is only one strategy. I donāt think thatās right, it doesnāt feel right, but Iām not super good at these kinds of games (I just enjoy them a lot). Iāll have to give it a few more whacks before Iām willing to say itās āResearch Track or Loseā.
Anyway, after that we pulled out Dune Imperium: Uprising, and again I was impressed by how much I like the game. Mike pulled out to a very early lead but then sorta waffled around turn 4 and 5, letting Justin and I to catch up⦠but not quite enough when he lurched across the finish line with one last titanic battle. He was playing Gurney Hallack, Justin played⦠somebody I donāt know, and I tried Muaādib who was, honestly, kinda underwhelming⦠but that was on me, I shouldāve leaned into his Fremen-ness instead of trying to go for Emperor Alliance for laughs. Final scores were 11 - 9 - 9. Great game.
Also, in case this helps anyone else: the army men from a copy of Risk 2210 are exactly the right size and colour to replace the wooden cubes in a copy of Dune Imperium (and if youāre feeling super-extra, you can use the Commander pieces instead of your Agents). Unfortunately, there arenāt quite enough pieces in one copy of Risk 2210 to do both Dune Imperium and Dune Imperium: Uprising (each needs 12 cube-replacements, and Risk 2210 only comes with 20 total regular troops per colour), but if you want an upgrade, itās a nice option, especially if you find a used copy at a thrift store.
Two game days in a row! Lovely.