At this point I’m awaiting responses from people I’ve invited to play in a new campaign. I’ve heard back from two; three more haven’t yet responded.
As is my custom, I’ve sent out a list of possible campaigns:
_____ Demobbed. Streetlevel supers. GURPS. Source material: Astro City, JSA: The Liberty File, League of Extraordinary Gentlemen, Planetary, Top Ten: The Forty-Niners, Wild Cards , The Defenders (Netflix series).
It’s 1945, and the boys (and girls) with special powers are coming home from the war. How will they fit into civilian life in a world at peace? Player characters will be streetlevel supers—not necessarily “superheroes,” but generally inclined to obey the law, protect the innocent, and help the helpless. The focus of play will be partly on the usual superheroic combat and partly on inventing a role for people with strange powers and abilities. There won’t be a generic category of “superpowers”; rather, many different types of special abilities will be available, from ancient mystical rituals to superscientific inventions. Combat will be realistic and death will be possible, as will legal consequences for going too far with your abilities.
You may enjoy this campaign if you like streetlevel superheroes or pulp adventurers; a post-World War II setting appeals to you.
_____ Dragon Pass. Low fantasy. RuneQuest. Source material: the Odyssey ; Icelandic sagas; The Hobbit, by J.R.R. Tolkien.
In the sparsely populated borderlands between the Lunar Empire and Sartar, opportunities await those with quick wits or strong arms. Young adventurers have the chance to risk their lives seeking lost treasures, defeating enemies, and gaining fame. Any character may learn both combat skills and spells. Characters may have to deal with war parties, monsters, or haunted ruins; combat will be realistic and risky. Play will be episodic, but with an underlying theme of increasing competence.
You may enjoy this campaign if you like adventure and physical danger; you’re comfortable with having your character at risk.
_____ Omicron Polypi. Hard science fiction. Big Eyes Small Mouth. Source material: Space Cadet and The Rolling Stones, by Robert Heinlein; Jupiter Project, by Gregory Benford; Learning the World, by Ken MacLeod; Planetes.
Eighty years ago, a slower-than-light starship brought colonists to a remote solar system. Their descendants have spread out over five planets. On the original ship, now an orbital habitat, young people come together for training as “truck drivers” (operators of space vehicles). Play will focus partly on learning and work experience, with the associated dramatic incidents, and partly on personal relationships among students.
You may enjoy this campaign if you want to play in an invented world; you like classic young adult science fiction.
_____ Shadowlands. Apocalyptic dark fantasy. World of Darkness: Sorcerer.
Technology is failing and the world is going back toward preindustrial conditions, one night at a time. People in a rural town have to find ways to survive with their own resources, dealing both with practical hardships and with mysterious threats. Characters will be ordinary competent people faced with the unknown. Learning and using magic will be an option, but the use of magic will be inherently perilous, and will expose the users to suspicion from the unmagical.
You may enjoy this campaign if you want to prioritize investigation and practical tasks over combat; you like low-key magic without fireballs.
_____ Water Margin . Alternative history. GURPS. Source material: Water Margin , by Shi Nai’an; Crouching Tiger, Hidden Dragon and other wuxia films.
Centuries ago, Zheng He’s fleets opened the way to a Chinese Empire spanning much of the world. Now, in the protectorate of Tsinghau (the British Isles), native troops and officials and Imperial advisors work to maintain order in a time of troubles, as Imperial authority weakens. Action will be cinematic, and characters will be larger than life, with access to exotic European martial arts such as capa y espada and bare-knuckle boxing, but not to overt magic or supernatural elements.
You may enjoy this campaign if you enjoy alternate history settings; you can play under exotic cultural assumptions; you like swashbuckling and wuxia; you want combat, danger, and intrigue.
Addendum (11 January): It looks like it’s going to be Demobbed; that’s the offering that no one rates at 0 or 1. Now I have to review the Pyramid article it’s inspired by.