Tonight — in ten hours — I will conduct the party-and-character generation session for a new Flat Black campaign that I am going to run by way of Discord, with and old gaming chum and two new recruits from the AUS RPG discord server. The pitch was as follows:
Campaign : It Belongs In A Museum
System : ForeSight
Setting : Flat Black
Genres : low-concept SF; planetary adventure; thrillers, hard-boiled mysteries, capers
Inspiration : Mission Impossible , Burn Notice , SF works of Jack Vance
Platform : Discord voice and chat
Schedule : Saturday nights 20:00–23:30 AET
Commencement : late January 2022
Players : 3–4
Premise
The PCs comprise a small team of versatile and highly competent “effectives” who perform secret operations for an interstellar NGO on the “planet of the month”.
Human Heritage is an interstellar non-government organisation that is dedicated to recording and conserving cultural treasures, and protecting artists and their freedom of expression. Human Heritage has supporters and members on most planets. But these are seldom skilled enough to do anything difficult, resolute enough to do anything strenuous or dangerous, or bold enough to confront opposition. HH therefore employs skilled and daring “effectives” as undercover and clandestine operators. Rarely of a military character, their missions usually involve finding missing artists, rescuing captives, finding and recovering stolen art, interdicting the trade in stolen art, and preventing major acts of vandalism—by whatever means necessary. But if you get caught, the Conservator will deny any knowledge of your mission.
Flat Black is a setting for adventures in which more-or-less cosmopolitan PCs come with an objective to an exotic planet with a bizarre culture and society. The peculiarities of the planet are an obstacle while they are not understood, but PCs can figure out how to adapt to, circumvent, and even take advantage of them.
I’m using first edition ForeSight with only the essential minimum of simplifications to character generation, for the sake of having something definite that the players can rely upon.