Wot are you playing (video games)

As in will not have it at all? Or will be added later?

(Not that I have ever played it cooperatively–not the kind of game my partner enjoys.)

Nothing there now, nothing about it yet mentioned.

It would otherwise definitely be something I’d buy to play with my son.

Edit: someone just said it was mentioned “in a stream” as something they considered but couldn’t see any way of doing. So it’s definitely been written off as an option.

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There was a Reddit AMA thread a couple of weeks ago where this was asked to the developers: link, it’s about the fourth question down.

The response makes it sound like it’s not something they even thought about during development, and ends with “Still, it could be something that is considered for the future I suppose. Not everything is set in stone.”

Edit to add: of course, it is possible that they have looked at it in the past two weeks and now concluded that it isn’t possible. Although that would seem like a rapid turnaround for a small team.

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I bought a Steam Deck a couple weeks ago, so finally have a way to play PC games again after my last PC caught fire (literally! although the flames were very small and quick before it burnt out immediately)

I played through Baby Steps and have been taking a crack at Skin Deep.

Baby Steps was wild. Very difficult physics-based walking simulation(?) where you move one foot at a time to climb a series of obstacles up a semi-open mountain. The narrative framing of a depressed man-child surrounded by surreal slapstick characters was really fun and weird. Not to everyone’s taste but I had a great time with it.

Skin Deep is a new Blendo Games production, with some of their signature blocky characters, but more developed than their other titles that I’ve played. It’s very immersive sim, where you’re breaking into captured spaceships to free imprisoned cats. Reminds me a lot of Heat Signature, which I didn’t really get on with, but seems like it has a more traditional narrative structure which might work better for me. Looking forward to understanding it more; at the moment I can’t quite tell what methods there are for dealing with or avoiding guards beyond combat.

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The only thing I regret about buying a Steam Deck was not doing it a year earlier when I first considered it.

It is a great machine and having the Steam catalogue (and PC pricing) plus Epic games, GoG, Xbox game pass, Geforce Now, emulators for old console games and whatever makes it super interesting and exciting.

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I have finally made it to the top of the Spire for the 3rd time. The first two were somewhat quick but I have now unlocked so many cards for the Silent that it is harder to build a focussed deck.

This one was really neat: based on the new “Sly” attribute that plays a card when it is discarded. Combined with cards that draw and discard cards and a Power that gave any skill “Sly” after being played once, I added in some free attacks, lots of poison because poison cards are Skills and I got a fun kind of “endless draw discard” combo going where I was able to play through my full deck in a turn more or less while accumulating defense and poison. The deck was really small, too. I was only missing my favorite new card “Shadow Step” which discards your hand to have attacks deal double damage next turn (this one works really well with a shiv based approach, too)

PS Sly is one of the new additions in StS2 that I am still learning how to utilize. I think this was the first time I got it working.

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The Opus Magnum port on Switch is a mess!
Like, it’s all functional and the game underneath is still as good as ever but:

  • the text is so small! There’s a lot of empty screen and all the dialogue is in the smallest space possible
  • the controls are very odd, where buttons behave differently in different contexts which makes the very unintuitive. I’m sure I’ll get used to them but it would be much easier if there was any touchscreen or pointer support
  • there’s no help for half the controls!! I had to figure out that I could move the camera with the right stick, that I could undo/redo by clicking the sticks, and even for the controls that are explained during the tutorial they consistently tell you them one lesson after you had to use them to progress? Seems totally unplaytested
  • It seems like there might be some bugs related to placing gizmos, but honestly that might still be me missing context cues for eg whether something is held or placed. Feels like they refused to change any of the interface from the pc version apart from some tweaks to command placement

The game is good! But it’s just weird how much the port fails in various UX ways. Could definitely have done with more testing or just a stronger vision for how to translate it onto a handheld/controller.

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I found the same with the DS port of Myst. Technically it ran, but it was pretty much unplayable because there seemed to have been no effort made with the UX.

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I finally made it to the top with the Necrobinder

It took me quite a few runs to find a combo that worked.

The key to this was a shop artifact called “Chemical X” that adds +2 to X for any cards with an X cost. I don’t remember if I have ever played any combo that relied on X cards before. X cards can be played with X=0 (+2)

The most important card in that combo was Dirge which has (in the upgraded form) has Summon 4 X and add X Soul+ Cards to your deck. Souls are 0-cost cards that draw more cards.
(Also Volley which does 10 damage to a random enemy X times). Summon ads HP to Osty who tanks and can deal damage based on HP through Unleash (starter)

Along with the Automation power (colorless) which gives energy for every 10 cards drawn, Invoke which gives 2 energy next turn and the Haunt power which deals damage when Souls are played plus Death March which deals damage based on the number of cards drawn in a turn… and Graveblast which fetches cards back from the graveyard… good times :slight_smile:

Overall the deck was too big in the end and I was unable to get rid of the curses I drew from events and the starter cards (the Defends should not be there when I have 2 Grave Warden and 2 Negative Pulse). But the Souls provide such generous card draw that in the end it didn’t really matter.

Cards I didn’t actually need in the combo:

  • Putrefy (debuffs)
  • Calcify (helpful for attacks for Osty but the main damage usually comes from Unleash)
  • Instead of Negative Pulse (Defend + Doom) it would probably have been better to have more Grave Warden (Defend + Soul)
  • Oblivion (Doom per card played)

Helpful: cards that have 0 cost to save up for the X cards.

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