So I bought Highfleet, and I’m finding it very interesting.
You do have to get good at, or at least enjoy, the fight sequences, of which there are going to be many. This means WASD (+QE) movement of a zippy or slow craft fighting against gravity with mouse aiming against three enemies at a time. F for flares, space for missiles, C for counter-missiles, B for fire suppression… it’s a lot, and each fight is really high stakes. They are good though!
The strategic layer, and the ship design layer seem really interesting. You need fast strike groups to take lightly-defended cities before they sound an alarm. So far, so good. But there are mobile strike groups and tactical groups moving around the map too, and avoiding them seems really hard. You can intercept radio messages, and I have got the hang of doing so, and decrypting them too. But there just seems to come a point where one of them will find me, like after a cargo ship gets off a distress call, and then everything in the vicinity will. Your flagship is slower and larger than everything else, but not particularly resilient. Maybe I need to work on taking out strike groups without suffering horrific losses… which means back to ship design?
I do think this might be just the thing I was looking for though, despite the real-time combat. Not easy to cheese like all the attempts at Battlemech, with a real scrounging pirating survival feel and a genuine challenge.