I think that can work both ways. In an SF game with tech at least something like the present day I can be thrown out of my suspension of disbelief if something works really weirdly; on the other hand, because I have real-world knowledge to anchor on, I enjoy it more if it does feel more or less right.
(The higher the tech, the more it becomes magical, and the more it feels like magic - I can’t tell you your dimensional portal to the heart of the sun shouldn’t work like that, but similarly I’m less engaged…)





