V-Commandos: Greatsword


#1

This is a base-game scenario intended for three players. If @Astasyneri (or anyone else) would like to join in, I’m happy to step back and just run the game.


#2

thanks for inviting me, but I am terribly busy still - so I’d rather join a later game where you need the additional player!


#3

I’m in. All characters available or just base game?


#4

Base game only:

pbfcdo_0_4_4_16
deck.pbfcdo_0_4_4_16.jpg1400x2380 1.75 MB


#5

I’ll take Sgt Bruno with the Silent Sten, please.


#6

BAR Sapper is tempting, or silent Medic. @Lordof1, say what you fancy and I’ll take something to complement it.


#7

Let’s try the silvery blue death cheater, Cyril.


#8

Choices, choices. I really like those silenced Stens, but we’ve got explosions to make… yeah, OK, BAR Sapper it is.

Turn 1


#9

Bruno will come up in the SW entrance (1), wall-hop E (1), pick up that charge and save an action.


#10

I don’t think we can rush the first explosion to take advantage of the event card - it’s at least five actions to get into one of the target zones quietly.

My inclination is to keep things quiet for this turn, then start getting obvious next time. Therefore: sapper comes up (NE) and saves an action.

(My vague plan involves hitting the western objective, then leaving via the SE corner having picked up another TNT charge.)


#11

Up, north, south, east.


#12

That’ll set off the alarm.


#13

Sorry, up, north (stealthy), south


#14

Turn 2


#15

My inclination is to become noisy, but how do you lot feel about it?


#16

I’d like to avoid that for this turn, but after that, feel free.

Pass my TNT charge to @Lordof1 (0). Shoot East (1)

@discobot roll 2d6


#17

:game_die: 6, 2


#18

That’s got him, Move E (1), shoot E (1).

@discobot roll 2d6


#19

:game_die: 2, 1


#20

Rats! @discobot roll 2d6