For @JGD and @COMaestro.
Borrowing bitmaps from last time I ran this one:
Bruno with the silenced Sten, please.
I think I will take the Officer with the silenced Sten.
The medic is tempting… but I’ll try gold scout. (If I look like doing something brave, stop me.)
Shipyard terrain - no special rules.
Phase one will be getting the explosives, and I suspect subphase one is nobbling that guard on the alarm.
Yup. Bruno will come up (2) and save.
Given the predicted north move, scout plans to come up (1), N (1), save.
Officer will come up stealthily and move N.
That leaves you without a saved action: is this deliberate?
Yeah. One way or another, I will be short an action later, it feels. Either by being one space further away getting the +1 now, or by being further along, but not having the +1.
OK.
Enemy reinforcements (clockwise from the left drydock):
Enemies move: N.
No enemy fire.
If Officer and Bruno can clear out the enemy on the alarm (and maybe the one on the exit, but not required), Scout can get the explosives: E, E, S, (grab), N. Or even block that entrance and stay there.
Bruno will wall-hop N into the same tile as Scout and Officer and shoot E at the guard on the alarm:
@discobot roll 2d6
3, 2
6, 2
Got him, save last action. What did he drop?
A crowbar.