If you stay where you are, you’re still visible, and all the enemies will move towards you. As far as I can see, the only way to become stealthy again and not have to face immediate visibility checks when the enemies move is to go south and then north.
Complicated ;-). How about I sneak South and add+1? Doesn’t really change anything, though. We are kind of stuck.
OK.
Enemy reinforcements
- enemy-2
enemy-2 - enemy-2
enemy-1 - enemy-2
enemy-1 - enemy-2
enemy-3
Enemies move east. Two visibility checks for Scout:
@discobot roll 2d6
2, 4
He’s spotted, but (again) can take a shot before they fire on him, using a saved action.
Need 4+:
@discobot roll 4d6
5, 5, 5, 2
Enemy fire: no commandos are both visible and in range.
One of those enemies dropped a grenade; I assume you pick it up.
Turn 13
The Minister is now in the NE large tile.
Medic can try some silent murdering.
Officer isn’t yet wearing a uniform. Might wear it, sneak north and plant a charge?
Scout is currently visible.
3, 2
Suggestions? I am kind of at a loss in this mess.
I’d go North, fire North to get the troopers (not the Officer) to clear the way for Bruno to plan explosives and then add +1 for reaction fire.
Well, that got rid of them. Any suggestions for what else I can do apart from save a +1?
And there the Frenchie messes up the plan sigh.
First post, first action. I’m going to move S and save, to avoid the minister getting a visibility check on me when he moves. I suggest you move N to go stealthy, and then back S and save. Once we see where the minister is going next turn we can make a new plan.
Sneak West, use crowbar on entrance, pickup explosive, add +1
1, 6
3, 4
Another crowbar. Bother, I don’t have enough actions left to block that entrance. But @Lordof1 could…?
Sure, east, block, put on uniform, west, save