Technically the Veto would be the Xxcha power and not a card, but same end result.
This one sounds cool… I think Tech or Warfare would be the best? Trade is pretty good, since we wouldn’t need permission from whoever was going to take Trade.
Leadership and Diplomacy are worthless, Politics is weak, Construction is fine, and Imperial is fine.
But I still like Tech best.
Edit: Oh no, I am lying! Captbnut is the Xxcha, so it was a Veto card! Apologies!
You should use that to your advantage! Because we know that you know we’ll want to do the opposite of what you want, which means that by stating there is something you want we’ll all go down a spiral of “Are the Ghosts saying this because they want this, or because they want us to think they want this!?”
It’s reverse-reverse psychology! Or is it just reverse psychology!? WE’LL NEVER KNOW!
Oh, and @MIGHTYSploosh, you still need the 4 Resources in order to use the Tech ability: you can do that with Ang and 2 Trade Goods you have, or you can reduce your vote by 1 (9 total) to hold onto Lodor and Ang and save your trade goods.
Is this for the Galactic Crisis Pact? I may have thought this meant everytime the elected card comes up, we can all use the secondary without a command token.