Triplanetary… play by forum


#829

:game_die: 2


#830

Turn 37 begins.
t1 and t4 both thrust E.

@EyeZee to play.


#831

z1 Thrust C
z2 Thrust D
z4 Coast


#832

r1 and r4 thrust B.

EyeZee: If you would prefer 20 cash when I next make a sufficient sale, rather than 10 ore now, now is the time to suggest it.

@denisbloodnok to play.


#833

Yes, that’s precisely what I was intending.


#834

d1 coast; d3, d4 thrust C.


#835

Turn 38 begins.
t1 drifts, t4 thrusts D.

@EyeZee to play.


#836

All z ships will coast.


#837

r1 thrusts B, loads all 12 ore at r2.

@denisbloodnok to play.


#838

d3:B, d4:C, d1: coast.


#839

z1 & z2 coast
z4 thrust A


#840

turn 39 begins
z4 thrusts A
r1 both mines and loads

@denisbloodnok to play.


#841

d4 thrusts B; others coast.


#842

Turn 40 begins.
t4 thrusts D.

@EyeZee to play.


#843

z1 thrust D
z2 thrust E
z4 thrust B, mine, load all ore


#844

z4 is stopped and can take the 8 ore from l2 in phase 5, but cannot itself mine this turn (“in place of” movement i.e. in phase 3).

@denisbloodnok to play.


#845

d3 thrust A then coast until entering Lunar gravity. d4 coast twice then thrust D. d1 seems to have passed another asteroid with no prospecting roll (should I be doing my own) but assuming that turned up nothing, coast at least until the next unprospected asteroid.


#846

Sorry, you will need to remind me of these. Or indeed make your own rolls.

@discobot roll 2d6


#847

:game_die: 3, 1


#848

Potential damage:

@discobot roll 1d6