Triplanetary… play by forum


#809

Fine with me.

Still your move.


#810

Thanks. Ok.
Z4 thrust E
Z2 thrust B
Z1 hold/Mine


#811

r1/r3 both thrust D.
d1 thrusts D.
t4 thrusts A.

@EyeZee to play.


#812

I have the z1 load at 15.4. Is that correct?


#813

14.3 now, 15.4 if it stays in place for this turn’s movement. (Unless I have missed a turn several turns back, but I don’t think so.)


#814

Thanks.
z1 hold/load
z2 thrust B
z4 thrust D


#815

r1/r4 (corrected ID from r3) both thrust E.
d1 thrusts D.
Turn 36 begins.
d3 is no longer disabled.

@MrTim, I think I’ve gone askew on your movement orders, so could you please confirm from this point? For t1 I have drift, E, drift, drift, D, B, E; for t4 I have A, E, D, drift, D, B, and I’m sure that that first A at least is wrong.


#816

I think d1 should have a prospecting roll (and a CT shard comedy roll).

I find myself wondering where z4 is going. I am not interested in arrangements like the one Roger has just made. I don’t plan to initiate any hostilities, but unless neither d3 or d4 makes it back soon I will shortly have the money for a packet, and if I am aggressed other than by someone defending their own mines, I will buy that packet at a place and time suitable for retaliation against the aggressor.

Alternatively, z4 could not waste any time and fuel chasing d3, which is clearing off as soon as it’s undisabled, and come and scoop up some of the delicious free ore here.


#817

T4 is doing exactly what I want it to. T1 is a bit of a mess, though. This should salvage it:
Thrust A
Thrust E
Drift
Drift
Drift
Thrust C
Drift
Thrust E and begin prospecting


#818

Whoops! T4 isn’t quite doing what I want; its last move should be Thrust C, bringing it to a stop on t2.


#819

(Still here, just tired and busy.)


#820

Prospecting for d1 in its previous hex:

@discobot roll 2d6


#821

:game_die: 4, 3


#822

OK, I think this should have the corrections in it.

@EyeZee to play.


#823

z1 Thrust C
z2 Coast
Z4 coast


#824

r1/r4 drift.
d3 becomes un-disabled.

@denisbloodnok to play. (d1 is not currently on an asteroid hex.)


#825

d3 thrust C (whether or not it can scoop up the ore that accumulated while it was disabled before doing so). No other thrusts. Reiterate that I would take a dim view of aggression by z4.


#826

2735 (under d1) is an un-prospected asteroid:

@discobot roll 2d6


#827

:game_die: 2, 1


#828

Disable check on d1:

@discobot roll 1d6