r2 mines.
d1/d2 mines (up to 6.6 total ore)
l1/l2 mines (up to 8.8 total ore) — I think this was the third of your three declared mining turns so I’ll ask for orders next time.
t1/t2 mine (4.4); t3 drifts.
Back to @EyeZee.
r2 mines.
d1/d2 mines (up to 6.6 total ore)
l1/l2 mines (up to 8.8 total ore) — I think this was the third of your three declared mining turns so I’ll ask for orders next time.
t1/t2 mine (4.4); t3 drifts.
Back to @EyeZee.
Next several turns - this will change only if z1 finds ore:
T0 (now): z1 coast; z2 thrust A
T+1: z1 coast, prospect, z2 coast
T+2: z1 thrust F, prospect; z2 coast
T+3: z1 coast, prospect; z2 coast
T+4: z1 coast, prospect; z2 thrust D to stop on asteroid & Mine
OK - in the morning.
(There’s nothing to stop z2 from picking up any ore that’s lying about in the automated mine four hexes A-wards. Other than common decency, of course.)
Common decency? What’s that?
r1 thrusts B.
d1/d2 mine, now 7.7 total.
@Lordof1 to play; at the start of your turn you have 8 ore in the mine and 0.8 on the ship.
Okay, two more turns mining, then I’m taking the ore from the drone
4, 1
1
r1 deploys a mine and starts mining.
d1 now has 8.8 ore on board.
l1 now has 11 ore on board.
t3 drifts.
z1 thrusts F and prospects:
@discobot roll 2d6
2, 4
Thrust C twice (I mean not a prohibited overthrust but that those are my next two moves).
Leave my drone here mining, thrust A, and prospect.
3, 5
Well, it would have been amusing to see @EyeZee’s face, but nothing there.
t3 drifts.
z1 prospects:
@discobot roll 2d6
2, 6