Triplanetary… play by forum

r2 mines.

d1/d2 mines (up to 6.6 total ore)

l1/l2 mines (up to 8.8 total ore) — I think this was the third of your three declared mining turns so I’ll ask for orders next time.

t1/t2 mine (4.4); t3 drifts.

Back to @EyeZee.

Next several turns - this will change only if z1 finds ore:
T0 (now): z1 coast; z2 thrust A
T+1: z1 coast, prospect, z2 coast
T+2: z1 thrust F, prospect; z2 coast
T+3: z1 coast, prospect; z2 coast
T+4: z1 coast, prospect; z2 thrust D to stop on asteroid & Mine

OK - in the morning.

(There’s nothing to stop z2 from picking up any ore that’s lying about in the automated mine four hexes A-wards. Other than common decency, of course.)

Common decency? What’s that?

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r1 thrusts B.

d1/d2 mine, now 7.7 total.

@Lordof1 to play; at the start of your turn you have 8 ore in the mine and 0.8 on the ship.

Okay, two more turns mining, then I’m taking the ore from the drone

Done.

t3 thrusts E, t1/t2 mine

z1 prospects:

@discobot roll 2d6

:game_die: 4, 1

Explosion damage:

@discobot roll 1d6

:game_die: 1

r1 deploys a mine and starts mining.

d1 now has 8.8 ore on board.

l1 now has 11 ore on board.

t3 drifts.

z1 thrusts F and prospects:

@discobot roll 2d6

:game_die: 2, 4

r1/r3 sits and mines.

@denisbloodnok to play (8.8 ore on board).

Thrust C twice (I mean not a prohibited overthrust but that those are my next two moves).

OK, noted.

@Lordof1, with 11 ore on board l1: what next?

Leave my drone here mining, thrust A, and prospect.

n1 prospects:

@discobot roll 2d6

:game_die: 3, 5

Well, it would have been amusing to see @EyeZee’s face, but nothing there.

t3 drifts.

z1 prospects:

@discobot roll 2d6

:game_die: 2, 6