Triplanetary… play by forum

z1 Coast
z2 thrust C and prospect.

Prospecting for z2:

@discobot roll 2d6

:game_die: 4, 4

On to the next rock.

My next turn is
z1 coast
z2 coast and prospect.

r1 thrusts E.

d1/d2 continues to mine.

l1/l2 continues to mine.

t3 thrusts A.

z1/z2 drift.

Prospecting for z2:

@discobot roll 2d6

:game_die: 5, 4

r1 drifts and prospects:

@discobot roll 2d6

:game_die: 4, 1

Explosion damage:

@discobot roll 1d6

:game_die: 2

d1/d2 continue to mine.

l1/l2 ditto.

t3 drifts, t1/t2 mine.

@EyeZee to play.

(Going to go and do something else for a bit.)

z1 coast and prospect.
z2 overdrive thrust A

Can’t overload on a civilian ship.

Dear me, I think I have snookered myself.

Ah. well then. We’ll do it the slow way. Thrust A instead.

Should I ask discobot for my own prospecting rolls?

In general: sure, if there are no hidden modifiers (and in this game there aren’t) go for it.

@discobot roll 2d6.

:game_die: 5, 4

r1 drifts and prospects.

@discobot roll 2d6

:game_die: 6, 6