Topic of the Week: Modules

I’m generally anti- modules. I’m also iffy on variable end game scoring. Both of these, suggest to me, a kind of designer that hasn’t quite grasped what they’ve made and is struggling to pin how best to make that design shine the best.

I think though there are some interesting caveats to this thought. For one I think there’s a kind of Knizia thing where he makes like 10 games which have the feel of one game each but with a different variant. But he quite often sells each of those as a singular product. I think this is obviously more expensive but it does create a smoother product (eg a single rule book that knows what you have, a board which doesn’t have bits jutting out here and there)

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This reminds me, when I got my Odin 2 (android gaming handheld) and was messing around with winlator (android pc emulator) people on reddit would admit that their true hobby was finding settings to make games run. They’d wrangle for days to make a game run smoothly and the sound to play clean, and then - instead of playing it - move on to the next one that wasn’t loading.

There is something to this angle of the hobby.

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