The First Game to Make Quinns Cry - Alice is Missing Review


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I have a slight concern here in that this sounds as though it’s overlapping into psychotherapy techniques and, depending on the level of safeguarding, it could get quite traumatic. (I’m reminded of the first edition of Wraith: the Oblivion which advised its GMs to find out what their players were scared of and spring those things on them during the game.) If players are reliably getting the sort of catharsis that Quinns was talking about, I’d be very dubious about playing.