I’m guessing this Kickstarter is what prompted the sale of all of the 3 remaining spare copies of Yura Yura Penguin from the BGG Marketplace (My copy with the deluxe extras ended up costing me about $12 by buying the 5-pack of the base game and the 5-pack of the deluxe extras (which aren’t for sale on that website any more, probably due to the Kickstarter) and selling the other 4 sets at a reasonable price (a little cheaper than buying the deluxe edition during the current Kickstarter))
Well, since everybody is updating their lists, here is mine (KS and Gamefound):
Northguard: Uncharted Lands (Early 2022)
Townsfolk Tussle (just received an update, looking like October-Nov 2021)
Bardsung (I think it is looking like late 2022, maybe even 2023)
ISS Vanguard (who knows, Gamefound is a bit lacking on the expected dates side, tbh. Mid 2022??)
Endless Winter: Paleoamericans (Dec 21, but it would not surprise me if it is after that, 1st quarter of 2022)
Badland Wolves (dispatching now, so it is out of their hands)
Tiny Epic Dungeons (Dec 21, we’ll see)
Everdell, the whole shebang
Root: The Marauder Expansion (Jan 2022, being optimistic)
The Witcher: Old World (June 2022)
Flamecraft (Jul 2022)
Arydia: The Paths We Dare Tread (Est Dec 2022, too soon to say)
Gosh, that’s way too many.
Heh, all you KS people, with your big long lists of games.
I just have:
Everdell Complete Pledge, as I have really enjoyed the base game and this is really the cheapest way to get everything for it.
V-Sabotage née V-Commandos the Newcomer All-In Pledge, though without the minis. Feels like too much effort to store a bunch of minis now, so I’ll just use the tokens.
That’s it!
You beat me by half amount!
I have:
Tokyo Series Expansions due Feb 2021. Now on the ocean, soft estimate of October at fulfilment. So probably November/December for UK delivery. Having played Tsukiji Market now very excited for both.
Primal: The Awakening March 2022. They seem confident of hotting the deadline so hopefully only a month or 2 delay.
Marvel United: X-men May 2022. Maybe a slight regret as the game is poop but there’s a lot of chibi fun for painting at a very cheap price.
Mainline Magazine October 2021. Will definitely get the digital on time, I think the physical copy slightly depends on customs and relative merits of post Trump and Brexit postal services in the US and UK. That’s variety from container trouble at least.
Oh, absolutely, no minis for me either.
All I’m waiting on is Deep Space D-6 Armada, which is shipping imminently, actually. A couple RPG zines are due soon as well, but for board games, that’s it. Lots of time to decide what to do about my $1 Arydia pledge.
I admit I was debating backing this one. But in the end I let it pass. We will see if I missed a good chance there…
I’m very excited for Primal after playing the TTS demo. There’s a good depth of choice in the game play and the monsters are difficult to face. Plus for a minis game there’s not so much to paint which is a big thing for me.
Board & Dice have announced a shiny new Deluxe Master set of La Granja. This has seriously annoyed me. I really like the game, they’ll be adding new content and serving it up in a much bigger box with a hefty price tag and it’s so different any new content won’t be available for the existing edition in a reasonable sized box that doesn’t on it’s own take up half a kallax cube. Boo!!!
Ah yes. The Eagle-Gryphon Games approach
It does not bother me as much. As a product manager (in tech, not gaming), this is how I look at it:
So you have a game that is out of print. You want to make a new print run, but you also want to reach new buyers. Giving the game a new graphic design and bringing it up to the “deluxe” standards that gamers have proven they want these days, makes sense. You are competing for shelf space against other games that have greater eye appeal and toy factor than your original game has. And crowd funding is how games get marketed today, so you go that route.
Now that you’ve decided to made a new, deluxified print run of the game, you might as well try to make the game better by addressing broken or confusing rules, streamlining clucky aspects, tweaking balance issues, or even adding elements that make for a richer experience. Since these new elements will have the new graphical design, they won’t be backwards compatible with the original print run.
So what?
You have two target buyers: those who don’t own the original run and those who own the original run. New players don’t care about backwards compatibility. In fact, having new stuff might entice those who had passed on the original version. The new stuff is a selling point.
For current owners, we can break them down into two camps. Some will buy the new run because they love the game and want to upgrade their components (especially if their original is starting to get worn). For them, the new stuff is gravy and a further incentive to buy the game. In contrast, some original owners will continue to be happy playing their original game. They would not have purchased a new version no matter what you did. For them, backwards compatibility of the new stuff is not an issue.
A subset of those original owners who would not have bought a deluxe version anyway will be irritated that they won’t get the new stuff. Fair. But how will that affect the sales of the new print run? Not at all. What would make them happy? Abandon the plans to make a better and better looking game to keep these folks happy at the risk of losing new buyers? No, it doesn’t make sense. Publishing the new stuff as an expansion to the original game might make them happy, but that’s additional cost and effort for not a lot of additional sales.
I think the customer’s attitude may be: I was the guy who found your game when it wasn’t the big flashy thing that you’re making now. I bought it and made the noise about it and I’m part of the reason why you’ve got enough enthusiasm to produce a new edition at all. And your way of appreciating me for this is to say: if I want the expansions I’ve been asking for all this time, I can buy the new game at full price exactly like everybody else and toss my old copy in the bin.
(No comment on whether this attitude may be justified in any particular case, but it’s an easy pattern of thought to get into, especially when a company puts out a lot of PR about how they appreciate their fans. And I know the standard sales approach is to value new customers over old ones.)
You are entirely right about the economics of it and responding to market conditions. I get why you’d release a new version as deluxe. It will appeal to new players and will be a way to get those currently with a copy to shell out for the new one too. Now justify the new edition being in an oversized box with enough airspace to keep a family of rodents breathing for a week or 2.
I’m actually ok with getting new deluxe versions, I quite revel in the luxury components. It’s just the box size which is upsetting me. Which is why I mentioned it twice directly and tacitly a third time and only fluttered a price tag complaint in relation to an enormous box complaint.
This one’s a card rather than a board game. Greg Porter has a new game live on Kickstarter now, Artistes Misérables - Painting is a miserable way to die. “Live sad, die young, leave behind a beautiful painting. A darkly humorous card game about painting masterpieces and dying in obscurity.”
Unfortunately he’s had to restrict this one to North American backers only, unless something can be worked out with a distributor, which is a bummer.
I see voidfall has launched on KS. The designer diaries on BGG were interesting. Need to read a bit on this one.
As usual, the amount you need to commit puts me off
But there’s modular plastic trays!!! That’s got to be worth over £100…
Modular plastic tray does sound like a great board game.
Modular Plastic Tray is my favourite Radiohead song.
That game new feld game marakesh looks fun except for it’s a £100+
