John Company is a good game, if not necessarily a fun one, and an even better learning experience. In common with many other great designs, such as Twilight Struggle, one finds oneself entering into an uncomfortable mindset due to the tight integration of theme & mechanics. Accordingly I haven’t really wished to play it much… but have promised the disappointed owner of the local copy that I shall again, approaching it as a roleplaying experience- we shall have some nerf guns on hand in case it becomes necessary to fight any duels. After a game of this one questions again some of the exploitative relations that modern multinationals thrive upon.
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