And Critical Role walked about the same time, which blew a huge hole in G&S’s finances, to tbe point that they’ve more or less ceased to exist as more than a shel.
It does surprise me how many people underestimate Felicia Day. She is INCREDIBLE at business.
She is a brilliant woman, which you might not guess if you just know her from her acting and web shows.
I’m not so sure of this, considering her disasterous foray into crypto.
Oh yeah! I’d forgotten about that.
I have no recollection whatsoever of the large tattoo covering Wil’s entire forearm.
I just bisected the playlist. Episode 40: no tattoo. Episode 41: giant tattoo.
Clearly I never saw anything beyond episode 40…
I watched a bit of the Mysterium episode and now I want to play Mysterium again.
I watched a bit of the Gloom episode and now I want to play Gloom again. (I need to watch all of this one – Gloom lives and dies with the intermeshed stories that come out of it, and this gregarious group of gloomy gamers seems great!)
Probably any episode featuring a game I’ve enjoyed will make me want to play it :)
I’ll take this off your hands if you don’t want it…
Fully agree with this. The game may not be the strongest but the little rhymes and whimsical Tim Burton-esque setting gives a really fun vehicle for story telling and a shared experience. Almost mini roleplaying is when I’ve seen it at it’s best.
I really didn’t like smashup, for whatever that is worth.
I just liked playing Pirate-Ninjas and Dinosaur-Mages
And maybe without that we wouldn’t have got Riftforce (lane battler, each side combines four types of power).
One of the few games my group didn’t even finish. We played a bit, thought “is this it?” and we decided to stop playing.
I think I tried twice with different people, because the owner was so keen. Both games were aborted. Another entirely different group of people tried on a different day, also aborted without finishing.
It’s probably the worst general reception I’ve ever seen for a game.
maybe it’s good then i sold Smashup when i did without testing my nostalgia.
what put me off at some point was the ever growing number of expansion decks. it was impossible to keep up. it seemed to turn into a lifestyle game at that point.