Successful methods for play-by-post RPG

Looking at this makes me think “but hang on, what about a campaign that’s basically ‘the story of this particular ship’?” Let’s say it’s a Traveller/Firefly-type setting, and finagle the economics so that the PCs don’t have to pay for the ship; then new PCs join, and old PCs leave, but the story of the ship goes on.

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