I see how that could work.
Happy birthday, @RossM ! May the odds be ever* in your favour!
*Limited time offer, offer valid only in the state of confusion, can be redeemed for one die roll of applicable dice, offer has no cash value.
Just- a thought.
I wonder … if how we’ve played the game so far (i terms of exploration etc) – or rather- how much it’s been influenced by the knowledge of the Borg. The way that we’ve built the space lanes etc. I wonder how much it’d be different if the knowledge of Borg was single-blind, or if we knew there wasn’t borg.
I’m still trying to get a feel for them. I’ve found them (using Unofficial Rules) hugely overpowering if they show up too early…
Perhaps the Federation player did not know. It only takes a minimum of building 3 ships to be able to put them into a fleet automatically and does not take a command token. You can do that after declaring the other fleet to disband.
To summarise:
- disband a fleet at any time as long as it’s not at warp, no cost
- add ships to a fleet at any time as long as they’re in the same place and not mid-move, no cost
- commission a fleet by having 3+ ships at homeworld or starbase and spending a Command
- commission a fleet by building 3+ ships at once and declaring it, no extra cost beyond the building
(ETA: “at any time” excludes “in mid-battle”. You can’t shift ships into the extra-shooty fleet once the shooting has started.
)
The romulan fleet is in the one sector prior to the system. He can’t enter the system because an enemy ship is in the system. Even coming out of warp. I’ll check my references when I’m able.
Time to crack out
Reference 8.3 and
I’m not sure I’ve seen this in the rules- but is 6 the maximum for a fleet? Or can I put like, 24 ships in a fleet?
your fleet card shows you the maximum ships.
Ah okay. So in the case of battle fleets, 6 rather than say, as many as I can build
Yeah, fleets are per the card; only the Klingons get ten-ship fleets.
Delwayne, I agree that you don’t go into the system if there’s a ship already there, but if you explore the system and then get an exploration card that puts a ship there I think you do end up co-located. Consider for example the way the “X Confrontation” cards leave you with two ships in the same system (appendices, XV.1).
You are correct… it was based off an Exploration card… thus in same system.
BUT, there is a difference between RIVAL and HOSTILE ships…
(also note rule 8.5)
(and a System is a Sector. Just as a Hazard is a Sector)
In this case I don’t think it matters, since the Sector is Controlled by the Romulans, and all ships are Rivals (ergo “Hostile” and “Peaceful” Rivals are both contained within the statement “You may always move through Systems you Control, regardless of any Rival presence.”).
I suspect 8.5 doesn’t apply because you can’t Control a Transwarp Hub, and therefore the presence of Rival ships may/will stop movement.
Anyway. All good. If I get hoisted by this petard, so be it.
If you don’t have a trade agreement… you are considered “Hostile”
I get that. But it doesn’t matter in this case (it is why I returned the Romulan trade agreement a turn ago, though, to prevent them from moving through my ships).
But Hostile ships always stop movement.
It was part of the unrestricted trade route thingee… thus the UCR incorporated and changed it.