Star Trek Ascendancy game 4

Added the missing fleet (I’d put the ships on the card but not the marker on the board).

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Command Phase

Research Transwarp drive

Fleet at Kronos enters warp.

Leaves warp to explore new system north west of Deneb V

(Pushing the pulsar clockwise out of the way)

@RogerBW asked for a die roll:
OK, let’s see if there’s room: d3+1: 3

Hang on, Deneb V already has four space lane connections. Holding after command #2. You could possibly go out of Paulson or Pallas 14.

I literally cannot count.

Paulson please

Can’t fit in a 3 there.


or

And can’t swing the pulsar above antipathy?

I counted them and thought ‘holy smokes there’s another one! How could I have missed it!’. So your counting is as good as mine if It helps.

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You can’t move a lane or system across an existing lane or system.

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Ok. So this is a failed move. Where does the fleet end up?

You can stay in the non-fitting space lane, or snap back to Paulson and face the hazard. (If you were trying for a lane-2, you could enter warp from the lane and not have to face the hazard.)

Ok. Let’s land at Paulson.

Then impulse to find a space lane that fits

@RogerBW asked for a die roll:
OK. You face the hazard, but with shields 2 that’s not a problem.
d3+1: 4

Certainly won’t fit. That’s command #4 I believe.

Ok.

Science fleet braves it Hazard for free.

Science fleet adds token to research project.

@RogerBW asked for a die roll:
Subspace Anomaly H4 + shields 2 = ship lost on 6: d6: 1

Colony fleet enters warp, leaves warp at Benzar.

Discards a ship to colonise for free.

Build a starbase at Benzar.

Turn over.

H5 + shields 2 = no roll needed.






Card 3: Vulcan (Canadian_Errant)