Star Trek Ascendancy game 4

I’d quibble with the adjectives, but yes.

I’ve got a three production to exchange for your own.

It does mean I’m not trading that with the Vulcans, but I’m sure the trade deal you can have with them will compensate them fully.

I’m not sure if the rules allow for this but here… I’ll agree to leave the colony alone for one round if:

  1. We have a 3 production trade deal
  2. You have over 2 of Earth’s precious Research tokens right now (this is the bit I’m not sure is allowed)

In return for which, I offer:

  1. The same deal with your colony - you may reconquer it with no repurcissions from us. We’ll call it training for the colonists.
  2. We reinstate the 3 production trade deal as soon as this limited war for redress is over.

Alternatively, if within the rules, civilisations can agree to exchange colonies without bloodshed, I would be reluctantly prepared to do this so long as the above conditions are met (2 Research and the 3 production trade deail).

All above @RossM

Hmm, I just read in the rules that this isn’t actually possible. In which case we must make an alternative offer, which is this:

Agreed to the 3 production trade deal.

We keep your colony for 2 turns to make up for the imbalance in resources. After this quiet period (1 turn for me, 2 for you) we are both welcome to invade each other’s former colonies to this limited degree. If these terms are kept to then I would be happy to maintain the trade deal once hostilies are ceased and colonies re-exchanged.

If this is not acceptable you will note that I have quite a lot of production for my upcoming turn.

I think these are fair terms.

The 3 vs 3 production trade compensates us both for the quite baffling border.

1 area of note. I can never invade your colony.

I can however use hegemony on it.

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Hegemony is quite acceptable to the Klingon Empire. These colonists are too weak and squashy for our tastes.

A corollary: we can both attempt to invade/ hegemonise mutiple times until the colonies are re-exchanged. After which, we’ll re-initiate the trade deal, but any further attempts made on any other colonies, or to recapture the colonies we briefly owned, shall be as if this whole sorry affair never occurred.

@Canadian_Errant In the meantime, my peculiarly logical pointy-eared friend, would you care to exchange a trade deal with the extremely mighty Klingon empire? 1 production resource is all we can offer, but we are happy to exhange for similiar Vulcan trifles.

To the Klingon Empire…
I was hoping to change our 2 for 2, for the 3 for 2 since you’d be getting an extra token moving forward…
But your 3/3 commitment elsewhere is understandable.

isn’t there an unrevealed card on Weytahn?

@RogerBW asked for a die roll:

d3+1: 4

Yes, I’ll add it to the map.

I don’t think you can fit a 4-length lane there, without overlapping the Romulus-Regulus and Coridan-Straleb lanes.

Okay, I guess swing Zeta Bootis up as far as it will go and discover a new system.

A most logical response. Never mind. Our embassy doors remain open. Heed not the war axes and fire.

@RogerBW asked for a die roll:
System: Rura Penthe (H5 PP-2)

Ship is lost on a 5+: d6: 5

Two commands left.

I have shields 1, so shouldn’t the ship only be lost on a 6? If so, it would have survived and I’d draw an exploration card.

You’re right, sorry.

“Where No One Has Gone Before” - empty world.

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Commands 5&6: ship at Rura Penthe enters warp and again attempts to connect to Straleb Medina.

That will end my turn, except for the negotiation of trade deals if the connection is successful.

@RogerBW asked for a die roll:
Space lane: d3+1: 4

That’s a successful connection. You can’t enter Straleb Madena because of the Vulcan fleet, but you can negotiate with both Klingons and Vulcans.