Star Trek Ascendancy game 3

Wait, you gave your 3-Production deal away, and kept mine?

That’s just rude, Federation. Too late for this turn, but I would’ve cancelled it the moment I realized you gave away your 3P trade deal to the Romulans (I’ll just cancel it on my turn instead, it’s fine that you get some more superior Klingon goods for free while trying to cut me off from the rest of the galaxy).

:slight_smile:

Maybe we can trade my 2P deal for your 1. Not as good, of course, but better than nothing… anyway, that hinges on us being neighbours at some point soon-ish.

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Check message 336. I think an error was made? I think the 3p trade was supposed to be reinstated?
<< disregard >> I guess there was still no connection there.

All bids are in. Selection in progress.

hand waves whatever works.

Yes, but no connection had/has been made, and the Romulans offered and I wasn’t going to decline.

Turn 1 is Vulcans, and I have some orders.

Build phase:

  • build 2 ships at Vulcan

Command phase:

  • C1 Start Research: Vulcan Exodus
  • C2 Start Research: Ministry of Diplomacy
  • C3 Fleet #3 at Goralis makes an Impulse Move hoping for a space lane of length 2

@RogerBW asked for a die roll:
d3+1: 2

image
2 commands left.

C4 Fleet #1 goes into warp
C5 Fleet #2 explores Nebula. (Add to Exodus).
End Turn

@RogerBW asked for a die roll:
“Braves hazard” rather than “Explores” I take it.

Ships are lost on a double 5+:

  • 2d6: 6 + 4 = 10
  • 2d6: 5 + 6 = 11
  • 2d6: 1 + 5 = 6
  • 2d6: 1 + 6 = 7







Card 2: Ferengi (@RossM) to play

Pay one research to complete project.

Spend one culture and one ship to colonise Sherman’s planet (disbands fleet)

Build 4 production nodes (2 on sigmas 2 on Sherman’s)

Build 2 ships at Ferenginar get one free. Form three ships into commerce enforcement squadron

Build 2 ships at Magna Roma. Get 1 free. Form all 4 ships present into Franchise Establishment Flotilla

I’m starting to sense a theme here.

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Fleet 1 enters warp for free, adds a warp token and leaves warp at Cardassia. (2 commands)

Extra production to cardassians at end of turn for trade agreement.

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Fleet 3 enters warp, adds a warp token and leaves warp at Pallas 14. (Dropping one ship at Earth along the way)

5 commands used.

Agreed, two commands remain.

One Ship at Valakas 6 enters warp, leaves warp at Regulus V

End of turn.