Star Trek Ascendancy game 3

It’s fine. I made a mistake, I should’ve known better. I think I’m still okay, although with the Romulans punching through most of my ships that will open the way for the Vulcans, theoretically.

Anyway! Carry on. Let’s see if I can blow up at least a few Warbirds (spoilers: unlikely).

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Got to have some drama on the last turn @Marx

(Why is it always us fighting :stuck_out_tongue_winking_eye:)

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News to me! Thanks for checking.

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@RogerBW asked for a die roll:
Romulan fleet 1, hitting on 6: pool 9d6: 2× 1, 2× 3, 4, 2× 5, 2× 6
If Klingon ship survives, hitting on 3+: d6: 6

Klingon ship is destroyed. Follow-up move, or next command?

10 posts were merged into an existing topic: Star Trek Ascendancy (recruitment)

Follow-up move at impulse 2 past the Temporal Anomaly towards Prexnak.

Command 4: fleet #1 impulse to just outside Prexnak.
Command 5: engage in a much less certain battle between fleet #1 and the 4 Klingon ships and 1 starbase at Prexnak.

Edit to add: I won’t retreat from this battle.

@Marx asked for a die roll:
If it’s okay with you, Assussanni, I’ll just conduct the battle, rather than waiting for Roger (who may be busy at this time)?

Romulan Fleet of 8 ships, hitting on 6s, with first strike: pool 8d6: 2, 3, 4, 2× 5, 3× 6

@Marx asked for a die roll:
Amazing. 3 dead ships. Oh well.

Klingon “fleet” of 1 ship and 1 starbase firing back, hitting on 3+: 2d6: 1 + 3 = 4

@Marx asked for a die roll:
One dead Romulan.

Second round:
Romulan Fleet: pool 7d6: 1, 2× 3, 2× 4, 5, 6
Klingon Fleet; pool 2d6: 2× 2

Why did I volunteer to roll dice? Amazing.

Anyway. That’s all the Klingon ships, and the Starbase doesn’t count for controlling the sector, so it’s back to you and your basically-untouched fleet.

You can follow-up, or move on to your next Command.

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I’ve very very much enjoyed this game :stuck_out_tongue: and I’m trying to let the competitiveness go a bit too.

I had 9 ships in the fleet (I have First Strike, so took no casualties in the first battle), so there would have been an extra shot during the first round, but I think the starbase would still have shot back so I’m happy to keep it as it is.

I’ve only got 2 commands left, so I can’t make it to Kronos. Therefore, no follow-up move.

Command 6: commission starbase at Indri VIII.
Command 7: fleet #1 enters warp.

End of turn.

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@Marx asked for a die roll:
That’s an easy fix.

Romulan 9th ship: d6: 4

If it hits (on a 6), I’ll just roll 1d6 back. If you miss, nothing changes, if you hit then there’s a chance I didn’t even blow up one ship on the attack…

Gosh the dice hate me. Let’s see how this one works out!

Okay. Nothing changes.

Sorry about that!

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Card 8: Cardassian (@MIGHTYSploosh)

Congrats Klingons!

There’s not much else I would do except wait 2 more turns for the 5th ascendency.

To finish it off. I will just convert 5 ascendency tokens to gain my 4th ascendency. And let that be it for me.

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Card 9 is next?! wow.
Okay… first I’d like to say you should never give up or do nothing. You should always plan for a contingency! The Federation is a new player, that is understandable, he may have not known. But Travis (Cardassian), you should know better! ie. what would happen if the Klingon did lose their homeworld? And then all players should prepare (and do) the “just in case”.
Anyways, also another thing I’d like to suggest to the moderator. I think the Automated Status dump should include the following additional data:
NODE STATUS

Romulans (7P, 4R, 3C)
Federation (4P, 6R, 2C)
Vulcan (1P, 5R, 1C)
Cardassian (4P, 2R, 4C)
Klingon (5P, 8R, 3C)
Ferengi (5P, 2R, 1C)

This will give players a “heads up”… saying “Hey, 8 research per turn?!” or “4 culture per turn?!”
omgosh… those numbers are “woah”!..

Alright… enough babble… Vulcans is next…

Vulcan
6P, 6R, 3c
Build 3 ships at Vulcan
Increase Shields
C1 & 2: Fleet 3 In and out of warp to Romulus.
C3 & 4: Fleet 3 in and out of warp to Kronos.
C5: Fleet 3 commence Invasion. Something intact would be nice!
“Let the Lucky Dice Rolling Begin!”

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