Star Trek Ascendancy game 3







Card 5: Federation (@Canadian_Errant)

Yep. We’re done unless someone can take The Klingon Homeworld

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No actions from the Federation.

Card 7: Romulan (@Assussanni)

No actions from the Federation?! Boo.

Romulan Build Phase

Purchase 3rd Ascendancy (-5c).
Build 12 ships at Thonolan IV, forming 9 of them into generic fleet #1 and the other 3 into battle group #2.
Add research to Tal Shiar Monitoring Posts, completing it (-1r, +1c).
Upgrade weapons to hit on 3+ (-6r).

End build phase. 0p, 0r, 2c remaining.

Romulan Command Phase

Commands 1&2: generic fleet #1 warps from Thonolan IV to the edge of the Temporal Anomaly.
Command 3: generic fleet #1 initiates a space battle against the lone Klingon ship at the Temporal Anomaly. I believe the Romulans have 9 attacks, hitting on 6s with First Strike. If the Klingon ship survives it will return fire and hit on 3+. I will not retreat.

Hold up, you can just ignore the fleet at Thonolan!?

That can’t be right. The entire reason I moved into that system was to avoid exactly that. Otherwise I would’ve stayed at the doorstep so you’d have to engage them.

Edit: FAAAHHHHKKKK… 8.3 note. You can always move through systems you control regardless of enemy ships. Right there in black and white. Gods damnit.

Whelp. That both sucks and blows.

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I think Advanced Cloaking can do that, but I don’t see Advanced Cloaking on the board.

It’s fine. I made a mistake, I should’ve known better. I think I’m still okay, although with the Romulans punching through most of my ships that will open the way for the Vulcans, theoretically.

Anyway! Carry on. Let’s see if I can blow up at least a few Warbirds (spoilers: unlikely).

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Got to have some drama on the last turn @Marx

(Why is it always us fighting :stuck_out_tongue_winking_eye:)

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News to me! Thanks for checking.

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@RogerBW asked for a die roll:
Romulan fleet 1, hitting on 6: pool 9d6: 2× 1, 2× 3, 4, 2× 5, 2× 6
If Klingon ship survives, hitting on 3+: d6: 6

Klingon ship is destroyed. Follow-up move, or next command?

10 posts were merged into an existing topic: Star Trek Ascendancy (recruitment)

Follow-up move at impulse 2 past the Temporal Anomaly towards Prexnak.

Command 4: fleet #1 impulse to just outside Prexnak.
Command 5: engage in a much less certain battle between fleet #1 and the 4 Klingon ships and 1 starbase at Prexnak.

Edit to add: I won’t retreat from this battle.

@Marx asked for a die roll:
If it’s okay with you, Assussanni, I’ll just conduct the battle, rather than waiting for Roger (who may be busy at this time)?

Romulan Fleet of 8 ships, hitting on 6s, with first strike: pool 8d6: 2, 3, 4, 2× 5, 3× 6

@Marx asked for a die roll:
Amazing. 3 dead ships. Oh well.

Klingon “fleet” of 1 ship and 1 starbase firing back, hitting on 3+: 2d6: 1 + 3 = 4

@Marx asked for a die roll:
One dead Romulan.

Second round:
Romulan Fleet: pool 7d6: 1, 2× 3, 2× 4, 5, 6
Klingon Fleet; pool 2d6: 2× 2

Why did I volunteer to roll dice? Amazing.

Anyway. That’s all the Klingon ships, and the Starbase doesn’t count for controlling the sector, so it’s back to you and your basically-untouched fleet.

You can follow-up, or move on to your next Command.

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I’ve very very much enjoyed this game :stuck_out_tongue: and I’m trying to let the competitiveness go a bit too.

I had 9 ships in the fleet (I have First Strike, so took no casualties in the first battle), so there would have been an extra shot during the first round, but I think the starbase would still have shot back so I’m happy to keep it as it is.

I’ve only got 2 commands left, so I can’t make it to Kronos. Therefore, no follow-up move.

Command 6: commission starbase at Indri VIII.
Command 7: fleet #1 enters warp.

End of turn.

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