Last command, impulse to explore it.
Exploration: Warp-Capable: Level Two
Before I start my turn I’d like to point out it is my birthday and the dice have to be nice to me.
/msg diceroller “engage Discobot mode”
(Happy birthday!)
(I should remind people that there are three more “safe” system discs, after which Borg discs and exploration cards will be available.)
Ok.
Buy one ascendancy.
Build a research node
Build 7 ships on Ferenginar form into Loss interdiction task force (2)
Build three ships on Ferenginar and form into Commerce enforcement squadron (1)
Fleet two enters warp travels via valakis. Connects new space lane from valakis to singularity cluster. Exits warp.
One ship survives; two Research gained.
Dammit I’ve done this in the wrong order.
I was supposed to start researching ‘never spend more on an acquisition than you have to’ first, so I could put the research into it.
Are there any objections to me retconning?
No objection from me.
I’m happy to take the start research as C1, C2-C3 the Doomed Singularity Cluster Expedition. (Get your Doomed Singularity Cluster Expedition commemorative hats, t-shirts, bronzed baby shoes…)
a friend of mine does gilded fruit. It’s even better than baby shoes.
Okay Command 4 and 5
Fleet 1 enters warp (free) ands a warp token and exits warp at a new system north of the neutron star.
@RogerBW asked for a die roll:
Space lane: d3+1: 3
System: Sherman’s Planet (PPO-3)
Exploration: Where No One Has Gone Before
Command 6
Starbase at Magna Roma
Turn ends








