Star Trek Ascendancy game 3

Last command, impulse to explore it.

1 Like

@RogerBW asked for a die roll:
System: Tau Cygna V (H6 PPC-4)
Hazard check: ship lost on a 6 d6: 3

Exploration: Warp-Capable: Level Two







Next to play is card 3: Ferengi (@RossM).

Before I start my turn I’d like to point out it is my birthday and the dice have to be nice to me.

3 Likes

/msg diceroller “engage Discobot mode”

(Happy birthday!)

(I should remind people that there are three more “safe” system discs, after which Borg discs and exploration cards will be available.)

2 Likes

Ok.

Buy one ascendancy.

Build a research node

Build 7 ships on Ferenginar form into Loss interdiction task force (2)

Build three ships on Ferenginar and form into Commerce enforcement squadron (1)

2 Likes

Fleet two enters warp travels via valakis. Connects new space lane from valakis to singularity cluster. Exits warp.

@RogerBW asked for a die roll:
Space lane d3+1: 3

@RogerBW asked for a die roll:
Ships are lost on 3+: pool 7d6: 1, 3, 4, 2× 5, 2× 6

One ship survives; two Research gained.

Dammit I’ve done this in the wrong order.

I was supposed to start researching ‘never spend more on an acquisition than you have to’ first, so I could put the research into it.

Are there any objections to me retconning?

1 Like

No objection from me.

I’m happy to take the start research as C1, C2-C3 the Doomed Singularity Cluster Expedition. (Get your Doomed Singularity Cluster Expedition commemorative hats, t-shirts, bronzed baby shoes…)

3 Likes

a friend of mine does gilded fruit. It’s even better than baby shoes.

2 Likes

Okay Command 4 and 5

Fleet 1 enters warp (free) ands a warp token and exits warp at a new system north of the neutron star.

@RogerBW asked for a die roll:
Space lane: d3+1: 3
System: Sherman’s Planet (PPO-3)
Exploration: Where No One Has Gone Before

Command 6

Starbase at Magna Roma

Turn ends

1 Like