Star Trek Ascendancy game 1

Abandoned Colony (STA): You may immediately Colonise
the System by spending 1 Culture, without sacrificing a Ship.
If you do not take advantage of the Abandoned Colony
Discovery right away, it goes away. This Exploration Card may
result in the placement of a Control Node immediately, during
the Command Phase.

Ok. I think I’ll pass. It’s a rock.

Warp again, South east, for two more command please.

@RogerBW asked for a die roll:
Lane length: d3+1: 4
Options:
magna_roma
neutron_star

Neutron star please!

@RogerBW asked for a die roll:
Ship destroyed on 3+: d6: 1

…one Research, one Culture.

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Research into planetary shield please.

Leave the ship here.

Spend last command researching….

Are you starting a new Advancement project?

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Yes. The Cochran institute please. (Had to go check the pdf)

Romulan

Player: Marx

Resource Count
Ascendancy 2
Command 6
Production 3
Research 4
Culture 2
  • Romulan Cloaking Device
  • Imperial Science Initiative
  • Tal Diann Security Forces 0/3
  • Continuing Committee 0/4

Klingon

Player: RogerBW

Resource Count
Ascendancy 2
Command 6
Production 1
Research 1
Culture 0
  • Disruptor Technology
  • Militarized Industry
  • Forward Munition Depots 1/3

Federation

Player: RossM

Resource Count
Ascendancy 2
Command 7
Production 1
Research 1
Culture 2
  • Universal Translator
  • Long Range Sensor Arrays
  • Planetary Defense Shield 2/3
  • The Cochrane Institute 0/3

@Marx to play.

@Marx asked for a die roll:
Wow, the Galaxy got real busy real fast…

Build Phase

  • 1 Culture and the Ship to colonize Rog
  • 2 Production to build a new Production Node on Rog
  • 1 Production to build a new ship at Romulous
  • 1 Science on both projects (bringing their totals to 2 Each), for 2 total Science

Command Phase

  • Ship at Romulus goes into Warp
  • Ship at Romulus exits warp, exploring West (trying to thread the needle between the Neutron Star and… Argana?)
    – Warp Lane Lenght: d3+1: 4

Yes, that’s a thing you can do.
System is Hupyria (3 lanes, 1 production, 1 open)
Exploration is Where No One Has Gone Before (empty system).

@Marx asked for a die roll:
Lovely. A new bouncing baby planet in the war against Anti-Imperialism!

  • Command 3: Ship at Sherman’s World exits Warp (exploring North) for a new system
    – Warp Lane Length: d3+1: 3
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@RogerBW asked for a die roll:
System is Tau Cygna V; ship is lost on a 6. d6: 3

Exploration is Warp-Capable Level Two.

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@Marx asked for a die roll:
Cool. Let’s see if we can convince them of the superiority of the Romulan way of life… later. Need more Culture.

Okay, carrying on.

Command 4: Ship at Hupyria enters warp
Command 5: Ship at Hupryia exits warp, exporing West again
– Warp Lane Length is d3+1: 2

@RogerBW asked for a die roll:
System: Mutara Nebula
Ship is lost on a 5-6: d6: 3

so you get one Research, which can go to one of your current projects or the general stock.

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We are so close!

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One command left for @Marx ?

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