Star Trek Ascendancy game 1

@RogerBW asked for a die roll:
But I do need to make hazard checks for the other ships:
d6: 6
d6: 4
If either is lost, on a 5+, fleet 3 disintegrates.

Romulan

Player: Marx

Resource Count
Ascendancy 1
Command 5/5
Production 3
Research 5
Culture 4
  • Romulan Cloaking Device

Klingon

Player: RogerBW

Resource Count
Ascendancy 1
Command 0/5
Production 1
Research 3
Culture 3
  • Disruptor Technology

Federation

Player: RossM

Resource Count
Ascendancy 1
Command 6/6
Production 1
Research 4
Culture 5
  • Universal Translator

Over to @Marx / Romulans.

2 Likes

Rightio! Let’s do this.

Build Phase

  • Colonize “Sherman’s” World (Marx’s World now, thank you) with ship in orbit there for 1 Culture.
  • Build Production Node on “Sherman’s” World (if I ever find this Sherman, the Tal Shiar are going to have some questions for him/her/them)
  • Add 1 Research to my project
  • Build 1 Ship in orbit of Romulus (last point of Production) and forming Fleet 3 “Mining Fleet” with all three ships there, and cross our fingers.

Command Phase

  • Ship in the Pulsar enters Warp
  • Ship in the Pulsar exits Warp at Romulus and joins Fleet 3 (maxing it out at 4 total Ships)
  • Fleet 3 enters Warp at Romulus
  • Fleet 3 Exits Warp at Pulsar, attempting to survive the Hazard. If 2 ships are destroyed the fleet will auto-dissolve, but if any ships survive please put that Research on my Imperial Science Initiative.
  • 1 Command to build a Space Station in orbit of “Sherman’s” World.

Correction to last Klingon turn - one ship at Rura Penthe goes into warp, rather than research project being started.

@Marx, as RossM pointed out, commissioning a Fleet takes a Command (unless it’s three new-build ships) so please let me know how you’re changing your turn. (If you edit the existing post, drop me a new message too because I won’t get a change notification.)

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Ah! My bad. Okay, skip the building of the Spacestation in orbit of Sherman’s World. Keep the rest of the turn the same.

(Ship leaves Pulsar, arrives at Romulus, make Fleet 3 with all 4 ships, Fleet 3 leaves Romulus, goes back to Pulsar)

Thanks! Sorry!

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A post was merged into an existing topic: Star Trek Ascendancy (recruitment)

@RogerBW asked for a die roll:
Romulan build phase

  • Colonise Sherman’s Planet for 1 ship on site + 1 culture
  • Place a Production node there for 2 Production
  • Pay a Research into Imperial Science Initiative
  • Build a ship at Romulus for 1 Production

Command phase

  1. Ship at Pulsar enters Warp
  2. Ship at Pulsar leaves Warp at Romulus
  3. Form Mining Fleet (3)
  4. Fleet 3 enters Warp
  5. Fleet 3 leaves Warp at Pulsar. Ships are lost on 4-6:
    3d6: 3 + 4 + 6 = 13

Two ships are lost at Pulsar, Fleet 3 disbands. But I believe you do get the Research token: this can go into your general stock or directly onto Imperial Science Initiative, and I’m assuming the latter.

So I think we’re here:

Romulan

Player: Marx

Resource Count
Ascendancy 1
Command 0/5
Production 0
Research 4
Culture 3
  • Romulan Cloaking Device

Klingon

Player: RogerBW

Resource Count
Ascendancy 1
Command 0/5
Production 1
Research 3
Culture 3
  • Disruptor Technology

Federation

Player: RossM

Resource Count
Ascendancy 1
Command 6/6
Production 1
Research 4
Culture 5
  • Universal Translator

with @RossM/Federation to play.

Sorry.

Build Phase.

Add one science to project.

End of build phase.

Command phase.

Science Fleet to explore phenomenon please.

Drop resulting science into project.

Check. Project is at 3/4, and you have 6 Commands.

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Do you need to roll for me to survive?

@RogerBW asked for a die roll:
“You’re the Federation, you always survive.”
Just one ship has to roll, d6: 4 destroyed on 5-6

Lovely.

Split one ship out of the fleet and leave it here.

Spend 2 command to warp the science fleet east and out of warp again.

@RogerBW asked for a die roll:
Warp lane length: d3+1: 4
System: Janus VI
janus_vi
One ship of the Science Fleet is lost on a 6: d6: 6

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Science Fleet disperses.

Exploration: Organian Intervention.

Organian Intervention (STA): REMAINS IN PLAY: This
System may only be Colonised by Ascendancy 3 or higher
Civilizations.

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Former science fleet warps again, this time North West (2 more command)

@RogerBW asked for a die roll:
d3+1: 3
the_badlands
It’s no longer Science Fleet, so they both roll: [2d6] destroyed on 4+

@RogerBW asked for a die roll:
2d6: 4 + 6 = 10

However I don’t think you can fit it in to the NW of Janus unless you first swing Janus out from the edge a bit. Or you could go a different way.

Note overlapping warp lanes: