Star Trek Ascendancy game 1

Well, that lasted a long time.

End of Klingon turn. End of all player turns. Recharge Stage.

  • Nobody has an Ascendancy (A 5), Supremacy (own 3 homeworlds), or Agenda (Vulcans not in play) victory.
  • Nobody is Exterminated.
  • Everyone has one node each of P, C and R and therefore gets one point of each.
  • No Trade Agreements
  • No Resources from Advancements
  • Command tokens are reset
  • Federation ship at warp gets another Warp token
  • the two Phenomena get Research tokens

Which I think leaves us thus:

Round 2

Romulan

Player: Marx

Resource Count
Ascendancy 1
Command 5/5
Production 3
Research 5
Culture 4
  • Romulan Cloaking Device

Klingon

Player: RogerBW

Resource Count
Ascendancy 1
Command 5/5
Production 1
Research 4
Culture 4
  • Disruptor Technology

Federation

Player: RossM

Resource Count
Ascendancy 1
Command 6/6
Production 1
Research 4
Culture 5
  • Universal Translator

Please check all your stuff and confirm before I kick off round 2.

2 Likes

Confirmed. Sorry We didn’t get to meet!

2 Likes

Confirmed!

(Can you please put Rog away from everyone else? It’s a dead-end system, so against the East board edge, kinda like you did with Goralis, would be ideal, please and thank ya!)

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@RogerBW asked for a die roll:
Done. (This is clearly the fiddliest bit to PBF, and I’m still working on the implementation, so please do pester me to change any systems that aren’t nailed down.)

Round 2

Turn order remains random.
First player: d3: 2 1=F, 2=K, 3=R
Second player: d2: 2

  1. Klingon
  2. Romulan
  3. Federation

I’ll get my orders in shortly.

Build phase:

  • colonise Goralis, paying the ship on site + 1 culture. This gains me the 2 Production tokens on it.
  • pay those 2 Production to build a Production Node on Goralis. (“Back to the mines!”)
  • pay 1 Research to advance Militarized Industry
  • use Militarized Industry to get a free ship at Kronos

Command phase:
C1-2: one ship at Kronos, in and out of warp to Zeta Boötis III.
C3: commence Planetary Bombardment research.
C4-5: fleet 3 at Kronos, in and out of warp to explore.

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@RogerBW asked for a die roll:
Warp lane length: d3+1: 2
Destination system: Rura Penthe, hazard level 5. Ship is lost on 5-6: d6: 2

Exploration card: Where No One Has Gone Before.

@RogerBW asked for a die roll:
But I do need to make hazard checks for the other ships:
d6: 6
d6: 4
If either is lost, on a 5+, fleet 3 disintegrates.

Romulan

Player: Marx

Resource Count
Ascendancy 1
Command 5/5
Production 3
Research 5
Culture 4
  • Romulan Cloaking Device

Klingon

Player: RogerBW

Resource Count
Ascendancy 1
Command 0/5
Production 1
Research 3
Culture 3
  • Disruptor Technology

Federation

Player: RossM

Resource Count
Ascendancy 1
Command 6/6
Production 1
Research 4
Culture 5
  • Universal Translator

Over to @Marx / Romulans.

2 Likes

Rightio! Let’s do this.

Build Phase

  • Colonize “Sherman’s” World (Marx’s World now, thank you) with ship in orbit there for 1 Culture.
  • Build Production Node on “Sherman’s” World (if I ever find this Sherman, the Tal Shiar are going to have some questions for him/her/them)
  • Add 1 Research to my project
  • Build 1 Ship in orbit of Romulus (last point of Production) and forming Fleet 3 “Mining Fleet” with all three ships there, and cross our fingers.

Command Phase

  • Ship in the Pulsar enters Warp
  • Ship in the Pulsar exits Warp at Romulus and joins Fleet 3 (maxing it out at 4 total Ships)
  • Fleet 3 enters Warp at Romulus
  • Fleet 3 Exits Warp at Pulsar, attempting to survive the Hazard. If 2 ships are destroyed the fleet will auto-dissolve, but if any ships survive please put that Research on my Imperial Science Initiative.
  • 1 Command to build a Space Station in orbit of “Sherman’s” World.

Correction to last Klingon turn - one ship at Rura Penthe goes into warp, rather than research project being started.

@Marx, as RossM pointed out, commissioning a Fleet takes a Command (unless it’s three new-build ships) so please let me know how you’re changing your turn. (If you edit the existing post, drop me a new message too because I won’t get a change notification.)

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Ah! My bad. Okay, skip the building of the Spacestation in orbit of Sherman’s World. Keep the rest of the turn the same.

(Ship leaves Pulsar, arrives at Romulus, make Fleet 3 with all 4 ships, Fleet 3 leaves Romulus, goes back to Pulsar)

Thanks! Sorry!

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A post was merged into an existing topic: Star Trek Ascendancy (recruitment)

@RogerBW asked for a die roll:
Romulan build phase

  • Colonise Sherman’s Planet for 1 ship on site + 1 culture
  • Place a Production node there for 2 Production
  • Pay a Research into Imperial Science Initiative
  • Build a ship at Romulus for 1 Production

Command phase

  1. Ship at Pulsar enters Warp
  2. Ship at Pulsar leaves Warp at Romulus
  3. Form Mining Fleet (3)
  4. Fleet 3 enters Warp
  5. Fleet 3 leaves Warp at Pulsar. Ships are lost on 4-6:
    3d6: 3 + 4 + 6 = 13

Two ships are lost at Pulsar, Fleet 3 disbands. But I believe you do get the Research token: this can go into your general stock or directly onto Imperial Science Initiative, and I’m assuming the latter.

So I think we’re here:

Romulan

Player: Marx

Resource Count
Ascendancy 1
Command 0/5
Production 0
Research 4
Culture 3
  • Romulan Cloaking Device

Klingon

Player: RogerBW

Resource Count
Ascendancy 1
Command 0/5
Production 1
Research 3
Culture 3
  • Disruptor Technology

Federation

Player: RossM

Resource Count
Ascendancy 1
Command 6/6
Production 1
Research 4
Culture 5
  • Universal Translator

with @RossM/Federation to play.

Sorry.

Build Phase.

Add one science to project.

End of build phase.

Command phase.

Science Fleet to explore phenomenon please.

Drop resulting science into project.

Check. Project is at 3/4, and you have 6 Commands.

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Do you need to roll for me to survive?