Let’s go two momentum then.
Is that 4 dice or three?
Let’s go two momentum then.
Is that 4 dice or three?
Three total. One for the first, two more for the second.
Lovely. I’ll wait to see if anyone assists in any way.
Ha! Sorry, answering the wrong question!
You spend 3 Momentum in order to roll 4d20. Apologies.
Zin steps out of cover and hums a low calm tone as he puts his phaser down and shows his open palms with to them. He helps Tray by taking a submissive position informed by his focus in psychology using his presence + science (10+3).
Rad will keep his phaser at his side and closely watch the one with the phaser in case there’s an opportunity to prevent it obliterating itself. Then state some clear asides as everyone takes position.
“Enough reason left to recognize our uniforms? Was this whole away team human?”
Ok. As I have untapped potential I’m willing to use all 4 dice.
So you have Zin helping out with calm humming. Go ahead and roll your 4d20 whenever you’re ready. Daring + Command is a target number of 9 or lower, and your Composure Focus gives you a Critical Range of… 1 (an unfortunate side-effect of using Focus with Disciplines that you aren’t very talented at, is they don’t actually help).
Might I recommend Daring + Science? Instead of Commanding them to calm down, you use your extensive training in Pre-language Hostile Humanoid Interactions (and they said that weekend Online Seminar was a waste of time…)? Or you could use Daring + Conn by saying something like “Cee has extensive training in handling difficult, bumping descents towards potentially hostile planets, so I’m going to deal with these Neanderthals (ugh) like they’re the planet, and the shuttlecraft I am piloting is peace…”
Of course, if you want to stick with Daring + Command, I am absolutely happy to let you do that. Just throwing out some options, and I’m always happy to hear new options if they occur to you!
(Under Zin’s breath) Weee…are the champions… my friends…
You are rolling 1d20 on a target of 13 and getting Critical Successes on 1-3. G’luck!
I did think about science or medical as this is psychology.
Would that be science or medical in your opinion?
@Snobbydolphin asked for a die roll:
d20: 18
There is an argument for either, and honestly, I think it’s basically both (my partner has a Masters in Psych). Since in this particular case they’re both 4s for you, it doesn’t strictly matter… but critically, this isn’t common law. You’re not setting a precedent for all future applications of Psychology… not even to all future instances of Cee running into Neanderthals (ugh) and using applied Psychology.
When in doubt, go with your gut. This specific application strikes me as slightly more Science-y than Medicine-y, but I bow to your preferences in the matter.
@Snobbydolphin Ruh-roh. At least it wasn’t a 20?
I think that’s 4 successes?
Hell yeah it is! Friends and enemies, Lt. Cee has nailed the dismount!
(cough)
I mean… uh… back to the game!
@RossM If you would like to use your Untapped Potential, you may roll 1d6 (1, 2, 0, 0, Delta, Delta) and on a result of 1 or 2 you gain that many Momentum back, but on a Delta I gain a Threat instead)
You get the distinct impression that these creatures don’t really understand what you’re saying. The gestures seem obvious enough, but there’s something feral behind their movements… this isn’t an animal that’s been hurt or is hunting. it’s posturing… they’re scared, perhaps? Or confused and lashing out?
That stated, they are keeping their distance, grunting and howling periodically, waving their sticks… I mean “clubs”… in your general direction, banging on the ground with their feet and hands.
You have, at the very least, bought some time.
You also notice that they’re all looking at Cee and Zin. Whatever performance you did, and however you did it, has drawn the entirety of their attention. You would put gold pressed latinum slips to strips that they’ve completely forgotten about the shuttlecraft.
(I’m assuming by “away team” you mean the science team sent to the planet, in which case, yes. All thirteen members are human. If you mean your away team, then no… Zin is a Bajoran, although everyone else is human)
(Do we want to risk a threat?)
Tray sits on her knees, repeating the names as a mantra.
This one. (Characters to 10)
Okay, so you’ve managed to buy some time.
Let’s give everyone an opportunity to chime in on how you think the group should attempt to handle the situation: talk amongst yourselves, and then sometime Monday afternoon-ish (local time) we can move forward with whatever option seems the most interesting?
The Neanderthals (I’m going to stop saying ugh everytime, but ugh) are still hostile, but they’ve stopped their headlong charge at the very least. There are many ways you can approach this problem, but at its heart, you are going to have to come up with some way to get past them.
In case anyone is uncertain: there is nothing they have that has the slightest hope of even scratching the shuttlecraft. Even the Type-1 Phaser, if it was pointed in the correct direction, would expend its entire charge long before it made even a piece of the shuttle warm to the touch. But you do need to get to the science station for those repair pieces, if nothing else.
(It should be noted that Tray isn’t really in a position to add to the conversation, but can absolutely listen.)
Picking his phaser back up and setting it to stun, Zin backs a bit closer to the shuttle. “I think Rad raises a very good question. Dr. Simpson, do you think you could come up with a decent theory on what’s happened to them with the equipment at hand?”
Keli’i, who’s mostly been head-down: “Are the uniforms consistent? I mean, can we tell the difference between the science team changing into something else and something else taking their clothes?”