Ross’ rudimentary roads and boats ruminations

Big if in 20 turns. Just from map size, I would say any transport research would be cutting it really fine. But I haven’t played solo much.

The delays in getting geese, donkeys, and sawmill going here are a big deal.

Initial thoughts.

2 donkeys to A, One to B to build a woodcutter.

Donkey at B can then come back through giving me 4 geese and the extra two planks I need for the second woodcutter and raft factory.

You need all your initial boards to build 1 woodcutter, 1 quarry, 1 sawmill. You have no spares. You can’t build anything with trunks.

I would move all donkeys to A and build a woodcutter only.

Paraphrasing - the log which will become the two planks.

While I think a woodcutter there is an eventual possibility, what about the other forest? The sawmill? logs aren’t anything except rafts without a sawmill, and at the start proximity to the sawmill is key. I’m not sure you’ll get away with only one woodcutter, or only 3 donkeys, so everything needs a clear priority. For “initial thoughts”, I would plan what every hex’s building will be by the end of the game and work back from there.

That all said, I mostly wanted to make sure a big rule goof wasn’t being made. I’m happy to mostly sit on the sidelines for this one.

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“'Old on, lads, I’ve got a great idea…”

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Ok Gang.

The current hex with all my donkeys will be a sawmill and one donkey is going to move onto stone to build a quarry.

What do I do with the other two donkeys?

Move them over to the neighbouring pasture for re(production)?

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I think you pretty much have to, given your choices so far.

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(Not posting wonders every turn)

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Here’s my question.

I’m about to have two woodcutters and 1 quarry.

Should I be aiming for three woodcutters and 2 quarries?

No, but I think you needed to prioritise the second quarry more.

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I’m inclined to agree.

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Ok. This is the turn it kicks up a gear.

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Turn 10

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Sacrifice one stone and one goose to the Monument!