This evening: three local friends came over for socially distanced gaming in the gazebo, which turned out to be Aeon’s End. First game for one of them, second for the others, and we didn’t make a great showing against Blight Lord, but this is still one of those games which I own, and enjoy playing, but don’t play often enough.
Played 4 player Indonesia this time with @EnterTheWyvern
Another Splotter game and it was fab. You own production companies that produces rice, spice, oil, and there are shipping companies that transport them to the cities.
The merger mechanism is highly interesting and have led to cases where players value the merged company differently during the auction for the said company.
@EnterTheWyvern played really well (expected, as it is his fave game!) and Im surprised I did relatively well at 3rd place considering the bad plays I did.
Good session. I defo want to play more of it
I really enjoyed the game. I’m bit unsure I played particularly well overall. My start was wobbly and my last ships placement was poor. What I am however pleased with was my play to change the situation where I hit D’s position on Siap Faji with the shipping change. I left myself exposed on the rubber which worked out well for D as well. I also should have gone up mergers last turn. That would have allowed me to screw money out of my Siap Faji company that only delivered 5 of 12 goods and additionally would have increased my shipping fees.
The game remains brilliant. To steal Tony Fryer’s phrase, Indonesia has depth and current. The sheer quality of player interaction is great. I also like how murky the positions are so the auctions are more about feel than calculation and as a result how tense they are. Then you add in that companies are free as is the R&D so players have tools available to them to really play the game. You need money to behave like a dick which is how you win the game. Maybe less obviously than FCM but ultimately more accurately it describes a critique of modern capitalism. Maybe the game that mosts makes me feel like I’m playing the role of someone most removed from my own life experience.
Edit: fixed typo that drastically messed with me intended meaning.
Azul, havent played this for a while. The first game is still my favourite, although I’ve only played one of the other games. One of the other players had a pretty bad run and gave up in the last turn. She wasnt purposely getting targetted, was just a bit unlucky. I know the feeling. I thought I had stuffed up (had the chance to get all five of a colour for a bonus 10 points), but squeeked out the win by just a couple of points.
Luxor, a nice easy playing game to get into. Ended up pretty close (but I lost).
Pictomania, this is my favourite drawing/guessing game I think. Up there with A Fake Artist Goes to New York. Its a shame I dont really get the numbers together to really make these games fun. At 3p it just works. Still fun, but I remember some of our games from years back at 4/5p, it was manic fun (just as the name suggests!).
Forgotten Waters, we fought some lizard creatures (they looked a bit like Murlocs from World of Warcraft)
Pictures, some imaginative efforts
The Crew, polished off a couple of missions
Polterfass, an older German game of rolling beer barrels. You all take turns being the innkeeper, who gets to roll these cool plastic barrels. After a roll, the other players play one or two cards with values from 0 to 7 on them. The innkeeper can then decide to stop, or keep rolling. If they roll and none of the barrels are standing up, they’ve gone bust, and the players get points from the cards they’ve played. If the inn stops on a higher total than the players total, all the players get their points and the innkeeper gets the difference. If the players total is more than the innkeeper, then whoever had the highest total takes it as negative points. It sounds complicated, but its actually fairly straightforward. There is a bit of math to do on the fly, since there are special barrels that can cancel or double a value.
Byzanz, another game of this cool little auction game.
Silver and Gold
Samurai, a Knizia classic. You place tiles to capture caste figures (rice, buddhas, castles) by surrounding them. To win, you need to have the most in 2 castes out of the 3. It was an interesting tussle.
A War of Whispers, second time I’ve played this. Still not quite sure about it. Its interesting enough as you try and influence the five empires. At the start of the game you random distribute your faction pieces to determine which empires you want to win eventually (and which ones you want to lose).
Byzanz X 2, more of this great auction game. Quite a bit of table talk involved, which was entertaining.
I played and won Spirit Island vs Level 3 Sweden last night using two of my favorites: Thunderspeaker and Keeper of the Forbidden Wilds. I love being able to move with the Dahan and Keeper while slow at the start is able to block off their part of the island so fast once they get going…
Level 3 raises damage of towns and cities. I played it that they had the same hitpoints though.
Interestingly the fear cards become more important and due to higher number of vanquished towns and cities more common.
Cannot wait for the new spirits to arrive (I have had a peak at them via tts earlier this year and omg it’s going to be awesome).
Played some Marco Polo 2: the sequel a couple of times this weekend.
I think it’s a very good game hindered a little bit by some tough design choices. The board I think is kind of tricky to parse but I think it’s a result of making the game variable. In essence by having variable set ups via cards and tiles placed on the board the spaces these require is more than putting icons on the board. This means everything needs to be giant to be able to see the the icons that are permanently there and it’s less about the map and exploring it and more about The mechanics.
Having said that I really like the game. It’s got some nice push and pull between generosity in giving you stuff while also being in play fairly tight.
I also like how wild all the characters are (I think this wildness is why the games needs a variable set up and them being interesting only works in a set up that is not static because if the board was static the characters would
Need to be more balanced or there’d just be a definite best one). In one game you might be constrained by needing to pay coins to move so in the next game you can take a character that pays zero coins for movement (of course you lose out in other ways)
I like it it’s a good solid crunchy euro game that values a planning mind b
I’ve never played Marco Polo 2, but 1 has crazy player powers and a fixed board and it seems to work fine.
Been playing some Rallyman GT online.
It’s good, you choose how far to push your car and whether you go for it (for a reward if you pull it off) or a more cautious approach
Is it fixed? It looks like a lot of the worker placement places and bonuses are selected at the start of the game? Do you need to place a trading post to use that spaces action?
Maybe I just misinterpreted your post as meaning the board is more modular than it actually is. Yes, there is some variation in setup in MP1. I can’t remember any specifics.
City and trading post bonuses amd action spaces (i think thats what they are called) are randomly setup.
The “first visitor” bonus is also randomly setup
The cost of moving around is fixed and printed on the map, and the main action spaces are fixed.
Played a game of 1862: Railway Mania in the Eastern Counties another session was 2pm to 11pm this time thanks to a more difficult rules set so we all had more learning to do at the start. My brain hurts now.
Over all I enjoyed it. Maybe more words in the future when I’ve rested and if anyone wants to know
I, of course, would love to hear about 1862. It’s absolutely the 18xx I’m most eager to play. I’ve played and loved it as a solo game, but it is a distinct game by all accounts as a solo experience.
Same. My copy of 1862 is on its way
Yesterday, my wife and I played what should have been a quick game of Jaipur, but due to our kids being boogers, it took more like an hour. Took us three rounds of play. My wife won the first round, I the second, and she took the third to win the game. All the scores were pretty close, 6 points being the widest spread, so it was a good match up.
Today we played a quick game of Azul, with less child interference, so it actually did go quickly. Game ended after 6 rounds, but I got the win this time, 93-84.
I sorta kinda let my 5-year-old win a game of Jaipur for the first time over the weekend. She said that because I always went for gems, gold, and silver and I always win, she decided to copy me (instead of always going for the 5-card bonus tiles with whatever goods she can get). Luckily, the cards fell in her favour, and I didn’t have to do much at all to reward her progress in understanding the game =)
Played my fourth game of Root, first time as the cats. The Woodland Alliance were hemmed in a corner and never looked like a significant threat, the Eyrie were the only faction being played by a new player, who played contrary to any advice given, and the Vagabond beat me to the win partly because the dice and cards hate me, and partly because the Eyrie didn’t attack the Vagabond early when they should have done. I think we’re finally getting close to the point where we can play a “real” game, understanding all the factions, but we’re hampered by our fourth player constantly rotating out. Maybe we should play 3-player games.
Played a game of Innovation for the first time in a long time, and it was great as always.
I cannot wait to get my hands on Root, it is such an appealing game to me, I cannot wait for it to go on Steam as a video game. I might be lucky and give it a go tonight at the Geeks Guild Monday night game
My partner and I got in an introductory game of Awkward Guests this afternoon/evening. It was a multi-hour affair as our daughter kept us busy through most of it, but we played out on the balcony with drinks and eventually dinner, so we didn’t have much concern for time.
It’s actually quite a nice little game at 2P, and we both agreed we could see ourselves playing it again for a casual sleuthing session. We also agreed it would be far better with a group (fully expected). Savvy card play is clearly a huge part of the race, so that’s lacking without more competition.
I won in the end, with one failed attempt and then a success on the second. I followed a total red herring, but thankfully made my guess early enough to be reasonably sure losing a round wouldn’t also lose me the game (we used the app, so no spoilers for guesses, just can’t make a guess the following round). I ended up taking what my partner had to figure was a fairly innocuous card, but it ended up closing out a critical choke point in the mansion and it allowed me to pivot quick and take that second stab with only the who in question (but enough supporting evidence to guess one over the other).
This is a delight and I’ll look forward to showing to just about anyone willing to sit down for 90 minutes.
Machi Koro Legacy is my first foray into Legacy games with housemates. It’s nice and accessible, and opening the Mystery Boxes is great fun. Seems like it has some balance issues where some cards are obviously better/worse, and since the winner of the previous game is the start player in the next game they have a pretty big advantage going forward, but apart from those it’s great fun. Thankfully losing is still fun despite the apparent unfairness, and I have lost 3/3 so far.
The extra mechanics, especially in Mystery Box 2, add some more whimsy without making things complicated so far. The “story” is light-hearted and enjoyable, as well as being as shallow as possible.
Overall I’d recommend it for people looking for a light game to play through with a group of 4, just don’t go in expecting it to be more than it is. That sounds a bit luke-warm but I’m really looking forward to playing more of it!
In that case. Wittering incoming.
It was good. I really enjoyed the game play. No one at the table had played this title before so there were plenty of rules queries and one player was a little slow at their choices so this all dragged out the time. That being said I was engaged the whole time.
My first guess is that this game is most heavily focussed on route planning. The mergers for multiple permits/train money was interesting, really interesting. Not sure how much it was a trap and also a useful tool and maybe mandatory. The biggest end game runs came from companies with multiple trains and them being different types.
The density of the board was really good. I think it probably helps overall for the game variability. The route building was really involved and really tense. The type of upgrades available were brutal. Not being able to change the direction or cut in on a route except possibly at stations is impressively brutal.
It was also really interesting having companies go away through merging and then get started again later in the game potentially and coming back on to the board.
I’m really enjoying 18xx and it’s all new to me still so I’m not sure if I’ve much by way of critical faculty about it yet. I did win the game quite handily yesterday but I was enjoying it long before that became apparent. I’d still really like to meet some experienced players to get properly smashed up and see some more advanced strategies in action. Sort of how people talk about playing @Benkyo in Twilight Struggle