sigh
Look, you came into our house, and your first post is you trying to sell us something.
I want to be clear, I am not speaking for everyone: I can only tell you what my impression of your work is.
When you posted the initial project, you were told that the mechanics and core rules were bad, and you chose to say “No, they’re fine.” You were told that the art was awful and you responded “No, it’s fine.” You were ignored by a community of people who love board games.
I want to stress that. This is a forum for people who love board games, and there are… 3 or 4 of us willing to engage with you, and your response has been “No, it’s fine.”
Jean, it’s not fine. Your game, as presented and designed, is very bad. I’m trying to be polite because I think you’re trying very hard, but I don’t think you understand (or are willing to listen): this is not a game that deserves to be made.
And it might get made anyway! Lots of crappy games are made every year. But if you want to make a good game that people will enjoy, you can’t keep ignoring feedback.
It is hard to make art. You need to accept that there are people who know more than you. Taking criticism is hard. But you can’t just plug your ears and ignore the problems if you really want to make a good game.
Nobody on BGG has interacted with your project (except yourself, who gave the game a 10 rating, which is exceptionally gauche). Nobody on your Youtube videos is engaging with your project. Nobody is commenting on your Kickstarter. This isn’t because nobody can see it: it’s because the game looks completely unprepared.
And I can’t speak for anyone else, but seeing AI artwork (or worse, AI writing) in a project is an instant kiss of death. I will never support anything that uses AI art. It screams to anyone who looks at it that you just don’t care enough to make a good project.
“But I can’t afford a real artist.”
Then you can’t afford to make the game. That’s it, that’s the end of the discussion.
“But it’s a good game!”
Then pitch it to a publisher. Hell, pitch it to a dozen. Let THEM pay for the art and the game will get made that way. But I kinda suspect you’ve already spoken with a few publishers and they all said no? But maybe not. If you really can’t afford actual art (which you can’t just hand-wave away and say “The AI art is fine,” it’s absolutely is not), that’s the way you do it.
I honestly (HONESTLY!) wish you luck. I think this game looks like the rules are a mess, the QR codes are an awful idea, and the artwork is utterly unacceptable, but I want you to succeed. The world needs people passionate about making good games.
But nothing you have put on display here says that. It says “Quick cash grab” regardless of what you actually want. If you want to make a good game… maybe consider going back and starting fresh with the art, the rules, and the actual elements of game design (or do what I do… put this design on a backburner for a few years and revisit it after you have designed a few other games).
Last point: you need to play a lot of other games in this genre before you can dream of designing one. Space Alert, Eclipse, Star Trek Ascendancy, Black Angel, Xia Legends of a Drift System, Mage Knight, Wormholes… even crappy games in the genre will teach you a lot (Nemesis, Zombicide Space, Starcadia Quest…). If you have played those, gosh does it not show in your work. If you haven’t… I don’t know what to tell you. I didn’t start writing sci-fi until I read thousands of novels, and even now after I’ve written 8 of my own I’m learning from others.
I know this sounds harsh (hell, it is harsh), and I don’t want you to be discouraged yourself. But this design is bad. It’s just bad. You can do better, and if you really, honestly, truly want to make a great game… you gotta do way better than this.
And if the fact that only a few people anywhere are willing to engage with you about this, especially on a server full of people who love board games and want to talk about board games… you gotta take the hint, man.
Best of luck. I hope you find something useful in this rant.