Project : New earth mix between Alien and Star Trek

Hello everyone.

To celebrate my recovery and the hope for a better life for all, I’m offering you a short article on the colonization of a New Earth in Project: New Earth.

In Project New Earth, there are only four planets that will allow you to achieve the Scenario 01 objective of colonizing a planet. Here are the names and appearances of each of the four “candidate” planets.

But how will the colonization process take place?

First, you’ll need four crewmates in the functioning Hangar to launch an exploration mission. The goal will be to identify the ideal site for your future colony.
As with other planets, each planet’s exploration mission will vary depending on its star’s threat level. The mission for your candidate planet will give you an objective to achieve before you can launch the colonization process.

Each colonizable planet will offer a unique ending. Some will offer you much better living conditions than on Earth, and others… Well… Humanity will have to adapt… And did I mention the secret endings? Shh :wink:

Project : New Earth soon on Twitch and Youtube

I’m also pleased to inform you that influencers will be making a video presentation of the game based on my prototype. I’ll send you the information as soon as the programming is finalized. The presentation will be in French. It will be an opportunity to enjoy some baguettes, saucissons, and good wine in moderation.

Finally, here’s a first look at the partially filled game board. I haven’t finished editing all the cards with After Effects yet :wink:

Don’t hesitate to follow me on My Kickstarter page

Hey guys.

8 more people and we’ll reach 150 subscribers on the project’s Kickstarter page
A little effort and I’ll give you more information on terraforming (objective of scenario 02) :)

Hello everyone.

To celebrate reaching 150 subscribers on the project’s Kickstarter page, I’m offering you a short article on the creation of a New Earth in Project: New Earth via terraforming.

In Project New Earth, there are only four planets that will be terraformable. Here are the names and appearances of each of these four planets.

But how will the terraforming process take place?
Beforehand, access to terraforming technology will only be possible by playing Scenario 02.

This scenario will unlock a special research essential to unlocking terraforming technology.

I’ll let you guess the wink in the name of the research :wink: This research will require a significant amount of research points. In addition, the completion of the terraforming colony will require a large stock of resources.

The Hangar must be operational to launch an exploration mission. Unlike colonizing a planet, terraforming a planet does not require you to complete the exploration mission.

As with colonizable planets, each terraformable planet will offer a unique endgame. By completing an exploration mission on these planets, you will receive a clue as to the outcome of the terraforming.

While waiting for the next live presentation of the game and a good little playtest, I offer you this excellent report on terraforming:

Come on, we’ll try to reach the 200 subscriber mark for the next news. Don’t hesitate to follow the Project: New Earth campaign on its Kickstarter page

Hello guys.

Great news !!!
The live will be on french but I will be connected to answer each of your questions and you will finally see how to play Project: New Earth. Take the opportunity to enjoy a good sausage and a baguette :slight_smile:

More seriously I hope with all my heart that you will like the game and that you will have a great time with me and the community. You are all welcome.

Hello to you, future member of the New Earth Project.

First of all, I would like to thank the influencers Gaëllou and Chico who gave an exemplary presentation of the game and their feedback. Note that as promised, I have hidden a plot that follows the success of their expedition as secret content in the game

For those who were unable to attend the Twitch live (in French), below is a link to the video published on Youtube.

As planned, we are pleased to announce that the Kickstarter campaign will launch on September 29th. Contribute in the first few days to help us reference the project on Kickstarter. It will help us a lot.

Finally, I offer you a short interview (in French) so that you can learn a little more about me, my motivations and the project itself.

Please feel free to share the on Project : New Earth Kickstarter page

See you soon.

Hello, everyone.

The KS campaign starts this Monday, 29 September.

In the meantime, we are continuing the polishing phase with the following advances:

  • Scientists have had their research statistics increased. From now on, the names of their favourite research topics are indicated on their cards. A Scientist can choose to launch a new research project by selecting their favourite research topic directly, rather than picking one at random. In addition, they receive a significant bonus following a research action if the research topic is one of their favourites. No need to consult the card’s QR code anymore ^^

  • Soldiers have had their courage stat increased.

  • Finally, Technicians now have the name of their exclusive ability printed directly on the card. This means you can look up the rules for their ability directly from the game aid sheet instead of scanning the QR code.

I have a surprise in store for Monday, which I will announce to subscribers on the Project : New Earth Kickstarter page. Feel free to sign up to stay informed.

Greetings dear members of Project: New Earth,

:rocket: The Project: New Earth campaign is now officially live!

First of all, I want to thank you for following me this far. Creating this board game has taken more than a year of my free time. What started as a small personal challenge has grown into something huge, and I’m proud to share it with you today.

:warning: The Experimental Expedition 0004

The first 100 backers will officially join the lost crew of Experimental Expedition 0004, whose trace vanished from the archives of the Project.
During one of your missions, you may stumble upon the wreck of this experimental ship… Will you dare to launch an exploration to uncover what really happened?

:backhand_index_pointing_right: Among them, a raffle will be held at the end of the campaign to choose the Captain, who will be immortalized as an official character card included in every copy of the game (if the campaign succeeds).

:sparkles: To stay up to date and chat with other explorers, here’s the dedicated Discord server: https://discord.gg/YZ4wFqzU Gifts are planned.

Once again, thank you for being part of this adventure.

Jean-Charles Rocher – JRR Games

Hello everyone,

It is with great disappointment that I announce that my Kickstarter campaign is heading towards failure.

I think I didn’t do enough work during the promotion phase. I realise that the promotion phase must be as important in terms of time as the game design phase, and I didn’t anticipate that.

In France, I have therefore decided to launch plan B.

This time, I will launch a campaign on Gamefound (a platform that I think is more suitable than Kickstarter) at the beginning of summer.

This will give me eight months to achieve the following five objectives:

  1. Have presentation videos and reviews of the game from influencers in as many languages as possible.

  2. Invest my own money to finance advertising on social media.

  3. Meet as many players as possible at board game festivals. I will be delighted to welcome you, and I am even thinking of creating secret narrative content in the game based on our future encounters.

  4. Optimise the business model (lower the break-even point to have a more modest goal + lower the pledge below £50)

  5. Develop additional content that I will offer you for free on the game’s Discord.

My goal is that by the beginning of summer, the campaign will start with a much larger subscriber base than I was able to gather on Kickstarter.

What do you think?

“Tomber pour mieux se relever” ;)

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Good luck!

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Respectfully, I don’t think your issues are with the “promotion phase” of your design, but I think I have harped on that enough.

I will say that there are much worse designs that have very successful Kickstarters, so maybe more focus on advertising will pay off next time around. It certainly can’t hurt!

Good luck!

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Thank you, Marx and RossM, for your support.

I remember our conversation.

I worked a lot on the narrative to make each game unique.

For your information, I am taking advantage of my overall rereading of the game content to standardize the writing of the rules.

Regarding the use of AI, the game has over 500 illustrations. Not only is it economically unmanageable with an illustrator, but the game itself is also a personal challenge. I hope you understand the why and how :wink:

Have a nice day Marx :slight_smile:

You want $100K, and you can’t afford an illustrator?? That’s insane, and a very good indication to anyone considering backing your project that you are doing this out of pure greed.

Look, I get it. Working with people is expensive and messy. I write novels, and I have to pay literally thousands of dollars for editing and cover art. And AI would be so cheap! But AI sucks and everyone who enjoys art knows it.

Nobody wants AI art except techbros invested in trying to convince themselves and others that AI is “the next big thing.”

Basically, I can almost promise you that if you can’t afford real artists for your project, you can just forget about anyone bothering to support your project. The optics alone are terrible (“I want to keep all this money myself and don’t care that the end results are crap!”). And if you cut corners on the art, where else are you shafting your customers? Are you going to pay for a human to edit your rules? Are you going to use the worst possible component quality? Have you even playtested it thoroughly, or did you rush through that part as well?

If you “can’t afford” an illustrator, you can’t afford the project and therefore you shouldn’t expect anyone to support it. Full stop.

But, hey. I am just a rando. You do you.

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Or to look at it another way, it looks as though you’re thinking: “Games like this need art, but I can’t afford real art, I’ll just half-arse it and those idiots won’t know the difference.”

To be clear I don’t think that you are thinking this, but that’s the message you send by using AI art.

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Hello Marx and RogerBW

I don’t want100K€. It’s 59K€ because it’s actually the break-even point.

As specified in the Kickstarter campaign page, here is the breakdown of the contribution :

-75% Production and logistics costs
-5% Kickstarter
-5% Stripe
-3% Marketting costs
-6% French professional taxes
-6% JRR Games (I “win” 3.5€ per copy.)

Several creators have warned me that the printer’s costs are too high and I am currently looking for a more reasonable printer.

If I manage to reduce these costs, the break-even point will decrease, as will the goal of the future campaign. Moreover, if I can afford it, I will also try to reduce the cost of the contribution below €50.

I already have my salary as a project manager in telecommunications. I don’t want to make a product in the board game industry. It has to remain a hobby for me.

Regarding the use of AI, I clearly stated this on the campaign page. Furthermore, compared to what I previously indicated, it’s clear that I can’t add costs for more than 500 hand-drawn illustrations. In any case, I’m very satisfied with the result obtained after many hours spent writing the prompts.

sigh

Look, you came into our house, and your first post is you trying to sell us something.

I want to be clear, I am not speaking for everyone: I can only tell you what my impression of your work is.

When you posted the initial project, you were told that the mechanics and core rules were bad, and you chose to say “No, they’re fine.” You were told that the art was awful and you responded “No, it’s fine.” You were ignored by a community of people who love board games.

I want to stress that. This is a forum for people who love board games, and there are… 3 or 4 of us willing to engage with you, and your response has been “No, it’s fine.”

Jean, it’s not fine. Your game, as presented and designed, is very bad. I’m trying to be polite because I think you’re trying very hard, but I don’t think you understand (or are willing to listen): this is not a game that deserves to be made.

And it might get made anyway! Lots of crappy games are made every year. But if you want to make a good game that people will enjoy, you can’t keep ignoring feedback.

It is hard to make art. You need to accept that there are people who know more than you. Taking criticism is hard. But you can’t just plug your ears and ignore the problems if you really want to make a good game.

Nobody on BGG has interacted with your project (except yourself, who gave the game a 10 rating, which is exceptionally gauche). Nobody on your Youtube videos is engaging with your project. Nobody is commenting on your Kickstarter. This isn’t because nobody can see it: it’s because the game looks completely unprepared.

And I can’t speak for anyone else, but seeing AI artwork (or worse, AI writing) in a project is an instant kiss of death. I will never support anything that uses AI art. It screams to anyone who looks at it that you just don’t care enough to make a good project.

“But I can’t afford a real artist.”
Then you can’t afford to make the game. That’s it, that’s the end of the discussion.

“But it’s a good game!”
Then pitch it to a publisher. Hell, pitch it to a dozen. Let THEM pay for the art and the game will get made that way. But I kinda suspect you’ve already spoken with a few publishers and they all said no? But maybe not. If you really can’t afford actual art (which you can’t just hand-wave away and say “The AI art is fine,” it’s absolutely is not), that’s the way you do it.

I honestly (HONESTLY!) wish you luck. I think this game looks like the rules are a mess, the QR codes are an awful idea, and the artwork is utterly unacceptable, but I want you to succeed. The world needs people passionate about making good games.

But nothing you have put on display here says that. It says “Quick cash grab” regardless of what you actually want. If you want to make a good game… maybe consider going back and starting fresh with the art, the rules, and the actual elements of game design (or do what I do… put this design on a backburner for a few years and revisit it after you have designed a few other games).

Last point: you need to play a lot of other games in this genre before you can dream of designing one. Space Alert, Eclipse, Star Trek Ascendancy, Black Angel, Xia Legends of a Drift System, Mage Knight, Wormholes… even crappy games in the genre will teach you a lot (Nemesis, Zombicide Space, Starcadia Quest…). If you have played those, gosh does it not show in your work. If you haven’t… I don’t know what to tell you. I didn’t start writing sci-fi until I read thousands of novels, and even now after I’ve written 8 of my own I’m learning from others.

I know this sounds harsh (hell, it is harsh), and I don’t want you to be discouraged yourself. But this design is bad. It’s just bad. You can do better, and if you really, honestly, truly want to make a great game… you gotta do way better than this.

And if the fact that only a few people anywhere are willing to engage with you about this, especially on a server full of people who love board games and want to talk about board games… you gotta take the hint, man.

Best of luck. I hope you find something useful in this rant.

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Thank you truly for your clarification. I regret not having been able to make you understand my point of view, but I hear your cry from your heart and I will seriously consider it.

Perhaps i will find something better. I don’t know yet.

I hope that I will be welcome to share with you new ideas.

Have a nice day Marx

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