PBF Roads & Boats "The Valley" 4-player

Movement

Rabbit to 2-5 and grab 2 boards
Don the Wagon brings a brick to 4-6
Dunk to carry two fuel to 3-2, drop them and proceed to 4-3 while picking up a brick from 4-2 along the way
Speed to 3-2
Key with 2 bricks to 4-3

Building
Don the Wagon builds a road 4-6/5-7
Speed builds a new shaft of gold (specialised)

Wonder
Dunk contributes with boards - is it 3 now?

Build

Paper mill at 9-6
Stock exchange at 6-2
Wall between 6-2 and 5-2
Road from 6-2 to 6-1

No wonder

Turn 22

Production for everyone. Note that we have some potential conflict in movement, so please, if you want to keep stuff, pick it up in production!

@RossM @lalunaverde @Captbnut @pillbox

Production

Research new seams

Log to two boards

Two boards to paper (9-6)

Movement

Donkey 7-3 takes iron and fuel to 5-4

Truck moves to 7-3 Takes two fuel. Moves to 8-1, drops one fuel loads all gold moves to 9-1

Donkey 9-2 Drops iron, moves to 8-2, takes stone, moves to 8-1 with two stone.

Wagon 7-5 takes three boards to 6-2

Wagon 7-3 moves to 7-4, loads two stone and moves to 6-2

Raft 8-4 takes three logs to 7-5

Raft 7-5 takes 3 boards to 9-6

Raft 9-6 takes paper, collects fuel from 8-5, 8-4 docks at 8-3

Build

Reshaft 8-1 and 9-2 with gold mines.

Wonder

No Wonder

Production
Boards at 7-7 pick up what I can
Fuel at 8-8 pick it up as well as iron
Paper at 8-6 pick it up
Coins at 6-8 pick them up
Pick up gold and 2 iron on 5-8

Movement
Buttler picks up gold and doesn’t move
Donkey 8-8 takes fuel & iron to 9-8
Donkey 8-7 takes paper to 7-8
Wagon 6-8 takes 2 coins to 7-8 and takes paper
Broad goes to 7-7, takes 2 boards and leads 2 geese to 8-6. Leaves boards & geese and returns to 7-7
Donkey 7-7 goes to 6-6 and returns to 7-7 with 2 stone
Stokes takes fuel from oil rig and goes to 7-8

Build
Reshaft mine on 7-8- gold mine

Wonder
2 stone & 3 boards for 2 bricks

Turn 22

Production

  • 2 logs become 4 boards on 2-5
  • Donkey + 2 boards = Wagon on 1-5

Amended:

  • Raft on 2-5 picks up full complement of 3 boards

I believe I have nothing for production

Turn 22, movement

To my surprise, no conflict called for movement, so we proceed in player order. I’ll do Captbnut’s movement and RossM’s movement now. Next up will be pillbox, then lalunaverde.

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Turn 22, movement, after Captbnut movement.

@pillbox for movement. Then RossM for corrected movement, then lalunaverde.

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Turn 22 – continued

Movement

  • Parm picks up 3 gold
  • Feta picks up 2 logs on 1-7 and moves to 2-7 to drop them, then returns to 1-7
  • Gouda picks up the 2 logs just dropped by Feta
  • Brie moves to 3-7 (by way of 4-6) and picks up 3 stone
  • Mozz moves to 1-6 and picks up a stone, then moves to 2-6 and takes 2 stone from the donkey
  • The donkey on 2-6 moves to 2-5, picks up 2 boards and moves to 1-5

Movement – amended

  • Wagon on 3-5 drops boards, takes 2 logs to 2-5, drops them there, then returns to 3-5 and picks up 2 boards
  • Gouda moves to 2-5 and picks up 1 additional log
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MOVEMENT

Speed to carry nugget and coal to 2-1
Donkey at 2-5 carry 2 wood to 1-5
Donkey at 4-3 move to 4-4 with bricks
Wagon at 4-3 drops brick, moves to 3-3 and carries 2 logs to 4-3
Don goes to 6-8 and grabs nugget (or nuggets? Can’t see)

Turn 22, building and wonder

Everyone please post your building and wonder instructions. Any order is probably fine.
@pillbox @lalunaverde @Captbnut @RossM

Build

Reshaft 8-1 and 9-2 with gold mines.

Wonder

No Wonder

I believe what I posted in the blur spoiler should still be valid.

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I’ll rebuild the wall in 4-4/3-5 if Pillbox destroys it

Note to Benkyo: There were no boards remaining on 2-5 for lalunaverde to pick up?

Turn 22 – continued

Building

  • Demolish wall at 3-5
  • Build road from 3-7 to 3-6

Wonder

  • 2 boards = 1 brick

Sorry everyone for the delay!

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Turn 23 production

Looks like some potential for conflict in production. Please post your production only, until we find out whether or not @lalunaverde is calling conflict to get a wagon. Because this will change the order going into movement, and there may be reason to call conflict in movement too…

Yep. Call conflict on Production. I want that wagon

EDIT:

Production
Wagon at 1-5
Coins at 2-1
Boards at 4-3

OK, I assume no-one else has a reason to jockey for position in production, so everyone else please post your production. When you do, this is also your chance to call conflict in movement, otherwise lalunaverde will also move first.

@RossM @Captbnut @pillbox

Edit - not calling conflict in movement

Production
Boards to paper on 8-6. Research Truck factory. I believe I’ve got it set up for 9-8 to become a truck factory and a truck to appear and the donkey to leave.

Rafts to pick up gold on 5-8 and 7-8

Anderson pick up boards at 7-7

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