Each layer of the wonder is 10 WP, if you have at least one brick in it.
Each gold on a transporter is 10 WP.
Each coins on a transporter is 40 WP.
Each stock on a transporter is 120 WP.
This is on the right-hand side of the player aid and under “End” in the rules post.
Coins and stock would appear to be the way forward. I’m guessing in solo maybe we ignore the wonder phase (at least early) because we’ll be giving up valuable resources for a limited return.
Maybe instead of breeding donkeys early on we try to get geese to reproduce? We’ve got very limited access to pasture initially.
If we build sawmill woodcutter and quarry turn one, we got the start of an economy going, we can then move the donkeys to breed.
If we breed donkeys first, we can’t even build the woodcutter until turn 3. (We need to move back to the base to pick up the board, 1 turn, and then move and build, 1 turn.)
We can let donkeys stay there for two turns until we’ve got maximum donkeys and then breed the geese we need, before building a paper mill on the pasture to complete our research.
As Benkyo says, what do we want to research other than oil rigs?
During the production phase, for every set of 2 geese and 1 paper on any tile, research is produced. If there is no transport on the tile, the research is lost
Ok 2 geese for oil rigs two for new
Mine shafts. The scenario instructions say we already can build raft factories (I think) @pillbox would you have another 2 geese to research the way to get mines that are all gold?