Here you are: I am not quite sure how this will work by forum but essentially once defined this becomes a shared character sheet that initially you will have responsibility for, but which can swap as the game goes on. What will remain is the characterisations that you choose.
Moves are the defined actions the Aspect can make in the context of another player’s scene (the roleplaying bit!).
The Interstellar War.
An all-consuming conflict, burning across the stars.
[A stylised image of arrow shaped battleships flying toward each other on a screen.
Windows and pop-ups speckle the screen, like a commander watching a battle unfold
on the screen.]
Pick up when someone deals with soldiers, officers or spies, or discovers the war is
closer than they thought. Trade away when it’s your character’s turn to do the same.
INTRODUCTION
A conflict without end.
The two powers have been at war longer than most can remember. It began with
ideological differences and border disputes but quickly escalated to a galaxy-wide
schism. Now we live amid open, near-inescapable galactic warfare. Almost every
planet, asteroid and construct in the galaxy has allied, willingly or otherwise, with one
of the sides. The fact that our station has remained neutral is a miracle, one that
requires constant vigilance and, sometimes, desperate action.
CREATION
NAME THE TWO SIDES
the union, the federation, the truth, the empire, the rebellion, the principality, the
republic, the coordinators, the host, the feast.
CHOOSE TWO DIFFERENCES
the colours they wear, the language they speak, their colonial excuses, their
interpretation of the texts, their views on tradition, their vision of the future.
MOVES
ASPECT MOVES
• Introduce a soldier in dire need of assistance.
• Mark someone with the ire of a senior officer.
• Force someone to pick a side, literally or otherwise.
• Pull a weapon on someone.
• Make something, or someone, collateral damage.
Resources.
Consider as you play.
• How do we keep the war from devouring us?
• Who on the station would profit from the war?
• What humanity lingers in the common soldier?
LISTS
SOLDIER NAMES
mallard, tucker, connor, hardshell, blue, o’neal, rax, hicks, strom, cassius, echo.
SOLDIER TRAITS
single-minded focus, an unblemished record, a life reduced to vengeance, a
misguided path to redemption, a broken spirit, a desire to escape, love back home.
SERVICE RANKS
cadet, private, ensign, corporal, sergeant, officer, captain, major, colonel, admiral
MILITARY DETAILS
a ceremonial pistol, a medal of repute, nationalist slogans, whispered callsigns,
clanking boots, broken transmissions, blinking explosives, a waiting fleet.
NOTES