@Scribbs what rumour did Otto hear about Einar yesterday?
(Inkjet is a great name.)
As far as I can see we need the following to move on:
@Scribbs needs to answer the bond question from @RossM âwhat rumour did Otto hear about Einar yesterday?â
And both Scribbs and Ross should create 2 minor characters.
RESIDENTS
Next, youâll each create two Minor Characters to fill the Station with life. Choose two
residents from your sheet, announcing them to the table. The provided descriptions
are brief, so youâll probably want to explain who they are and how youâre connected.
It can be fun to combine residents with other players too, so your âbeautiful spacer I
told everything toâ might be another playerâs âperfect employee that I just canât
standâ.
Record your residentâs names and pronouns on the Station sheet.
And whilst my artistic ability is low, I did do this attempt at a map. Which we could use to fill in and as aide memoire.
As long as you are happy continuing.
(Lovely. Iâll get this cranked out tomorrow.)
Thanks for the nudge.
The rumour Otto heard is that Einar has wirked out the real reason why thereâs a League Cruiser docked at the station, and it has nothing to do with the âbattle damageâ visible across itâs hull.
So to note @RossM and @Scribbs you still have residents to create (and share) and insights to note that will affect you (which donât need to be shared at this point).
But that notwithstanding, we can Start to Play. (Again if you are happy continuing).
OPENING SHOTS
After creating your Station, Aspects and Characters, youâre ready to play. In the first
round, each player will narrate a minor scene.
This serves two purposes. Firstly, to show your Character in their everyday routine.
You should remind everyone who you are, what you look like and what ânormalâ
means to you.
Secondly, youâll choose an Insight from your Character sheet and link it to one of the
Threats facing your Station. Use the prompt in your narration. This will entangle your
Character in the story, making it easier to bring you all together and get things
going.
As a reminder, a minor scene is:
NARRATE A MINOR SCENE
Catch a breath.
WHAT IS A MINOR SCENE?
Minor scenes provide space to add depth to your Character and bring the Stationâs
quieter parts into focus through solo narration. They can be about your Characterâs
daily life, interactions with a Minor Character or reaction to something that just
happened.
TELL YOUR STORY
In a minor scene, you give a short description of your Character to the table.
Consider where they are, what theyâre doing, what their surroundings are like, what
just happened and how theyâre feeling.
Youâll usually narrate in the third person, as in âthey take a long walk around the
station hallwaysâŚâ If you want to interact with a Minor Character, ask someone
else to play them.
You can use Moves as usual, though some are more suited to a major sceneâs
dramatic interactions.
Other players can also pick up Aspects during your minor scene if the story requires
it. Usually, though, itâll just be you on your own.
SCENE IDEAS
⢠Normal life. What is your typical routine?
⢠Making preparations. How are you getting ready?
⢠Visiting a contact. What do you need?
⢠Talking with a friend. What will you share?
⢠A moment of rest. How do you wind down?
GPK shrugged himself awake. The brown smogs of Region 17 Angstrom made it hard to differentiate the precise time of day through the stained glass, but his digital alarm was insistent. The aim today - just like any day - to see who he could recruit to the cause. The Skull and Roses was worth another visit, he thought - plenty of potential fishstix in the stimpond there⌠But first a visit to the Kitchen Zone to see what he could pick up for Einar later - he valued what the grizzled old harbourmaster had to say.
It was when he reached the Kitchen Zone that things started to feel odd. As he sneaked in to grab things from under the nose of Inkjet Mackay he saw Gadfly. She, too, was scavenging for food, but in a slightly bolder way, as if asking for Mackay to notice her. GPK recognised the brazen malice in her eye. He beckoned her over.
âWhat are you doing?â he asked.
âLooking for a fight. Nothing newâ
âNot here with Inkjet though. Why take the risk today?â
âItâs the warship - donât you know? The wounded one.â
âI heard.â
âBut what you didnât hear was that there was a secret! And it all has to do with kid who was killed - The Mornington boy. And you know what that means?â
âWhat?â
âWhen it all goes down they will root us out, blame us. Might as well act now when we can.â
The exchange stayed with GPK as he worked through the day. Unable to drive much inspiration as Otto served them drinks, and he just passed the eel pie to Einar without comment and wandered on in his thought. Was Gadfly right? Was the time for action now? Or had it already passed and now the only fate was inevitable?
My two residents
Einar spends a few afternoons trading tales and sharing a pot of tea with Armilly Ledsworth, retired chief engineer from an industrial shipyard. She has an eye for the shape and design of space-craft, and ideally passes time with Einar looking at the various craft docked at the station.
Embedded in the rear wall of the Port Authority is an old mural, showing an interstellar map of the region around the Station, with planets and other objects picked out in gems and precious metals. Einar is drawn by the routes and the thought of travel and exploration whispers to him.
(Apologies for being slow in responding)
Riker stands behind the bar of the Skull and Roses polishing a glass and staring at the game that is played. Otto knows that anything he hears will soon be sold onto others, but everyone knows that, which makes him an asset at time.
And the margaritas are amazing.
Otto sips delicately on his drink, before pressing a button on the desk.
A strange whistling sound emanates, and then a gentle female voice speaks. âYes Otto?â There is a hint of a French Accent.
âAntoinette. Place an order for more Ice.â
Otto smiles. This Ghost is always watching over him.
Apparently it has been almost two months since I failed to respond to this - huge apologies.
Time has just disappeared, and it horrifies me that it has been so long.
The last couple of months have been extremely busy and exhausting, and I either couldnât find the time, or was too mentally fatigued to post.
Sad to say I canât see things quietening down for the moment, so Iâm afraid that Iâll continue to be a stalling point in progressing this game. Which is a shame, as there was an interesting kernel of a story developing.
Take care and hope to see you back when you are ready!