9-15 (plus the other hexes where I don’t have a choice)
Harvest is in.
No exploration.
Famine:
Famine is at 8, so Blue (5) and Red (4) have some more graves to fill.
Pollution:
Everyone except Purple has some pollution to place.
Blue: 5
Red: 4
Yellow: 3
I’ll fill the 4 empty spaces in my starting city with graves, final grave in 1-1 of new city please.
Pollution 25-19, 16-20, 17-19, 17-20, 21-16 please
Graves at 1-1 to 4-1 please in my second city. Snugville
Can I check the number of workers returned to my city and now idle? I think it’s 4. Just checking this visualisation?
Pollution
24-10
24-9
25-9
19-7
Pollution:
9-3
9-7
11-7
Please and thank you
The state of the board at the end of Turn 6:
Cities at the start of Turn 7:
Now taking simultaneous secret city build orders.
City building:
Red builds a fountain, so famine is reduced to 8.
Red and blue swap places on the turn order.
Now taking countryside build orders, still in any order.
Decon all hex’s around and including 28-7
Fisherman at 19-7 19-6 (fish)
Use biology to build a farm (horses) 28-7
Decontaminate 19-20 and adjacent hexes
Woodcutter on 18-15 please
Build an inn on 9-16 for one wheat, and a city centred on 9-13.
Let’s try that again:
Build an inn on 9-17 for one wheat, and a city centred on 11-18
(sorry for the delay!)
Lumberjack to 5-3
Olives to 6-2
Sheep to 5-5
Country builds complete (@Whistle_Pig I used olives for your city, let me know if that is no good)
Storage skipped
Harvest:
Everyone except purple has a harvest decision to make.
19-15 (wood) please
The stone from where it has to come from please
6-3
5-2
4-6
8-3
12-4
11-9
Hey everyone can I make an amendment? I meant to say 19-7 19-8 for my fisherman’s.
I’m happy with a change
Thanks everyone!
Just waiting on red.
Meanwhile, 5 graves for blue and 2 graves for red, as well as pollution for blue (5), purple (2), red (3), and yellow (3), noting that blue cannot pollute 16-16, 16-17, 15-17 (I’ll post a ZoC map later).
Harvest
20-8
23-3
28-5
28-8