2 defence dice for the Relic, 1 for Chancellor Oathkeeper as Ally. 3 Warbands.
5 Warbands attacking, +3 attack dice for Fire Talkers, -1 attack die for Longbows.
Results when I get back to a computer.
2 defence dice for the Relic, 1 for Chancellor Oathkeeper as Ally. 3 Warbands.
5 Warbands attacking, +3 attack dice for Fire Talkers, -1 attack die for Longbows.
Results when I get back to a computer.
3 shields rolled for a total defence of 6.
6 swords rolled.
1 warband sacrificed to win.
1 warband lost from defending force, Obsidian Cage seized.
“I will spend my last two supply and two of my favours to muster on key to the city and forest path.”
Then Rest
Round 5 starts.
@Whistle_Pig is up
Use 1 Secret to activate Fire Talkers for -3 attack dice.
Defence roll: 0 for a total of 4
Attack roll: 2
3 warbands sacrificed to seize the Darkest Secret.
2 warbands lost in defence of the Darkest Secret.
@Whistle_Pig to continue
Spend 2 supply to travel to the salt flats and then rest
Wake - place one favour on the People’s Favour (which then flips)
Action - Action burn a secret and return another for the Alchemist to gain 4 favour (2 beast, 2 nomad)
Move spend 2 supply to move to the province mountain
Trade with Spirit Snare (costs 1 supply and place a secret, gain 2 Arcane favour)
Search discard for 2 supply.
The animal people have no time for rigid governmental structures! From this day forward, I renounce my citizenship!
Self exile by paying four favour to the chancellor.
Search results in a new face-down adviser and Animal Playmates going to the top of the Hinterland Discard.
Self-exile ends the turn. @COMaestro is up
Sorry for the delay.
1 Supply to Trade 1 Secret with Book Burning for 2 Favor from the Discord bank.
2 Supply to Travel to Mountain site and gain a Warband due to Dragonskin Drums.
1 Supply to Muster with 1 Favor on Taming Charm.
1 Supply to Muster with 1 Favor on Spirit Snare.
Rest
Use 1 supply and 1 favour to muster on key to the city.
Use 2 supply to campaign for control of the lush coast and buried giant.
I will be using longbows and also warning signals to move two warbands from my board to the lush coast.
Defence pool: 3 dice. Defence roll: 3 + 5 warbands for a total of 8.
Attack pool: 9 dice. Attack roll 7.
2 yellow warbands sacrificed to win the campaign.
2 purple warbands lost in defence, 3 retreat. Warning Signals discarded to the Hinterland.
@GeeBizzle how many warbands from the 8 remaining do you want to place on the Lush Coast and Buried Giant?
Two on each please.