Oath PBF - My Kingdom for a Horse

Use Spirit Snare to gain a favour from the Discord bank

Spend two supply to travel to the salt flats

Spend a favour for a rest at the Wayside Inn to gain two supply.

Campaign against @COMaestro at the salt flats, targeting the site and the banner, for an ill-advised last stand. Using all two of my brave warbands (and sticky fire, if it becomes relevant)

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I use Longbows to subtract one attack die.

Defence pool: 7 dice
Attack pool: 1 die

Defence roll: 12+5=17
Attack roll: 2 (1 skull)

Campaign fails, no-one is interested in giving up Blue’s secrets.

1 supply left, but I don’t see any options left. Black rests.

@yashima is up.

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Time for another machiavellian yashima play.

This time I fully expect betrayal of the chancellor and to take control of all the banners.

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What did I do to raise such expectations? Oo…. Well now I have to try. Give me a few moments to look at the board and… figure out how to make the game last one more round :wink:

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Okay, let’s get started.

  • If I read this right, I have 5 supply, 2 secrets and 0 favor at the start of my turn.
  • So I use my 2 Secrets (burning one) to gain 4 Favor from my Alchemists as a minor action. “This has cost me so many secrets.” The Alchemists just shrug, take my secret throw it in their cauldron and hand me 2 favor from the Hearth and Discord banks each.
  • I immediately spend 2 supply and 2 favor and use my Ring of Devotion to muster 4 troops each at the Keep and Second Wind for a total of 8 purple meeples. “My army is growing.” Glances at @COMaestro and the Darkest Secret. “That is mine!”
  • I then use 1 favor to acquire some Tents to travel to the Salt Flats for 0 Supply
  • “I think my army isn’t big enough, yet.” So for my last 1 favor and 1 Supply I muster one more time to find another 4 troops at the Wayside Inn to add to the army…
  • With my final 2 supply, I begin my long-awaited campaign to return the Darkest Secret to its rightful owner: ME! I intend to use the Lancers which I will send in first and then attack @Comaestro targeting the Darkest Secret and nothing else. I commit all my troops to the attack and… shout “Go get it!!!”
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But where is the betrayal?

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Hey, those are my Lancers!

Bring it on cream puff! (Seriously, that’s how I see the White pawn)

Longbows active to remove 1 attack die.

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Unlike some people, once I commit, I tend to not backstab… Mr. Yellow U-Boat :stuck_out_tongue:
Also there was nothing for me to gain by backstabbing the chancellor… so make of that what you will, either I am an honorable Cloud (creampuff? Pah!) or a pragmatic one… either way I am going to rain purple lances on that blue pirate.

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Note that White is not using the Lancers, as they are ruled by Blue, and White must also target the site.

Defence pool: 7
Attack pool: 11

Defence roll: 12+5=17
Attack roll: 10 (2 skulls)

To win, White must sacrifice 8 more warbands, and does so, seizing the Darkest Secret and burning 2 secrets from it.

Blue loses 2 warbands, who go into the Cursed Cauldron to emerge as purple warbands.

White cannot take control of the site, due to Ring of Devotion, so it reverts to the bandits.

I see no further actions that can be taken, so White Rests.

@COMaestro is up.

(One more shield and that would have been a failed campaign!)

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Sorry for the delay. And this will never work.

2 Supply to Travel to the Lush Coast.

Use 1 Supply to trade 1 Secret with the Disgraced Captain for 2 Favor.

Another Supply to Trade 1 Secret with Welcoming Party for 2 more Favor.

1 Favor with Extra Provisions to Muster some Warbands.

2 Supply to Travel back to the Salt Flats.

Spend 1 Favor at the Wayward Inn for 2 Supply.

Campaign for the Banner of Darkest Secrets, using Longbows for a +1.

@yashima I assume you are using Extra Provisions and Cursed Cauldron. Are you also using Fire Talkers?

The campaign is currently 6 attack dice, 5 warbands, vs. 5 defence dice, 4 warbands.

EDIT: Yashima could not use Extra Provisions, but fortunately this does not affect the result: the Chancellor joins as an Ally, meaning the Oathkeeper die is applied.

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Which is why this will never work!

I am using Fire Talkers, yes.

For +3, right? :wink:

Well, keep dreaming those dreams :slight_smile:
I’ll think about it… … … no. Let’s just talk away 3 of those attack dice. So glad I still have a secret left.

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So lucky I couldn’t Sleight it away, you mean.

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I feel like we had a very civilized game of intrigues going on for a few rounds and now this is just a tavern brawl :smiley: “Here catch that chair!” A flaming chair hurtles towards your troops, taking out 3 temporarily.

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Defence pool: 5 dice
Attack pool: 3 dice

Defence roll: 4+4=8
Attack roll: 2 (1 skull)

Sacrificing the remaining 4 warbands would be insufficient to win, so the campaign fails. The 3 killed warbands rise again from the Cursed Cauldron.

I assume @COMaestro rests.

@GeeBizzle is up.

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It was worth a try…