Oath PBF companion thread, for rules questions and the like

I thought it worked like people’s favour, never mind.

People’s favor is compulsory - put one on or take one off in wake. Darkest secret doesn’t change unless recovered or seized.

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I know I am up. I had a busy busy week-end. I will get to it tonight.

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Sprawling ramparts is “locked” by the chain symbol. Locked cards cannot be discarded by any means.

The bandit chief has a much more dramatic effect than you think it does.

Ok

I’ll think this through again

You started the turn with 4 supply, spent 2 to search. If you spend another 2 to travel, you won’t have 2 left to campaign.

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Oops, then I won’t travel and campaign in the slums. I thought I had 4 supply after the search, sorry.

Just so we are clear, if you find something you want as an advisor, you would have to discard two of your current cards to take it. In other words, even though the pied Piper ignores the advisor limit, it does not give you the ability to do so (I know, it’s a weird ruling).

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I am aware of this. But there is a spot left for a denizen here, right?

To do that you would have to travel to where the chancellor is, and since the chancellor rules his site, that would be included as a campaign target.

So 3 defence dice + 2 warbands.

(To be clear, although a successful campaign would remove 2 secrets from the banner, there is only one there so you’d get the banner with 1 secret on it.)

Another method would be to travel to the slums, search and play a snitch, and recover the banner - this method would require that you put 2 or more secrets on the banner.

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Do you mean search the hinterland?

Yes. That’s the one

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Pretty sure you only have 2 supply left, and that’s 3 supply of actions.

Damn. Will amend

Muster on which card?

(hint: the answer to this is important if you intend to trade for secrets this turn)

I’ll wait until you come up with a turn or reveal new hidden information before posting any updated images.

Yes, I want to have a good luck at the rules first, and work is a tad busy today

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Just posting to say that I find this game baffling. It’s my third play and I still have no idea what I’m doing!

When I’ve PBF’d complex games like Antiquity and Roads and Boats, by turn 3 I’ve got a decent idea of what I’m doing and how to try to win. Oath? Not a Scooby.

I understand how the win conditions work, but can’t work out a reasonable way of achieving them and even less clue what everyone else is doing!

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I am sorry you feel that way. If there’s anything I can do to make things easier, please let me know.

I can always offer my take on the current situation, but I think that might do too much to influence players who aren’t confident in their read of the board.

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Cheers

It wasn’t a criticism as such, I’ve just never had a game like this where I can’t grok it at all. I’m hoping it will show itself as the game progresses.

I imagine if I could sit down with it at a table it would be clearer.

OK, but in brief, the current Oath is largely an economic one - who can amass the most secrets. You can see that Yashima and GeeBizzle have both been busy doing this. You can also try hiding out in places where it’s difficult for people to recover the darkest secret once you’ve got it, i.e., not the slums! Citizen wins are hard, because they require both the Empire to have the Darkest Secret, and wresting the Sceptre from the Chancellor. As an exile, you do of course always have the ability to dig for visions (and the Darkest Secret makes that easier). Everyone other than the chancellor should probably always have their eye on two win conditions, and not get fixated on one.

I think once you have a clear idea of the economic game, a lot else falls into place. But everything can also be taken by amassing warbands too.

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