Lounge of the Ghost Ship Game (Play by Post)

I now have 3 bullets In the gun, but it can hold more.

Scribbs (2) has now returned to the Lounge

It is now the Planning Phase of Round 8.

Current Status:
Captbnut (4)
RossM (1) Wearing a Raincoat
Scribbs (2)
Suz (1) Wearing an Amulet
DJCT (4) Wearing a Raincoat.

Corridor is Unlocked
The Lounge has 7 Items.
RossM is registered as a Human.

Well then @Scribbs want to tell everyone how poorly we did?

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I’m sure there’s a couple here that already know.

We went to the chapel, both found food, Scribbs was posioned, mine had a switchblade trap inside. No stabbing occurred.

Crumbs! Anything good happen, something winch shaped?)

I found a bloody bullet when I fell off my sunlounger.

I have that and a talisman so fancy a seance, any objections.

Also, I have my book and can give a stamina out. @RossM and @suz (and @Scribbs) all need it.

Not from Ross and I. We searched twice, then regretted our hunger, and returned here.

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I’m going to rest next turn. Give it to an explorer

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No objections from me, if you want to seance @Captbnut. And I agree with @RossM, about giving first aid to whoever is exploring this round (sure isn’t going to be me!).

@DJCT and I only found books and a bullet. None of them winch-shaped. There may still be one card left unsearched in the Armoury and it may or may not be a Ghost. Things got kind of weird in there.

Yep not pleasant in the armoury! Maybe a bullet or a ghost or something else …

Ok.

I’ll seance first and then give out the stamina.

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Captbnut removes a talisman and bloody bullet from the game to perform a Seance.

I’m looking forward to this result…

The seance result is ‘possessed’

No name attached to that

Well, it was worth a try @Captbnut.

I’m resting, but if anyone is exploring, you are welcome to take my amulet with you. It will give +1 damage to your first attack.

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So Suz is resting. Everyone else?

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Rest for me as well please

Rest please

I’ll give @djct a stamina then

Can someone remind me where there are still unsearched cards in the second group of rooms? Armoury, chapel and engine room?

Chapel sounds brutal. @djct do you fancy teaming up in the engine room? @suz, can I borrow your amulet please?

Of course! (I give @Captbnut my Amulet of Power). And if you want some space in your inventory while you explore, I’d be happy to keep your First Aid book safe again.

In theory there is one unsearched card in the Chapel, one in the Armoury, 7 in the Engine Room. I think? But if RossM and Scribbs’s foodie experience in the Chapel was anything to go by, a possessed player could have messed with any/all of the decks by now.