Imagine the perfect game for You

I totally think this would be worth an experiment.

So I would like to propose whoever wants to participate make something like a BGG entry for the perfect game for them. Include playtime, number of players, designer, artist, mechanisms, theme, category, weight, maybe even include a description or a “fake review”… what would players be doing in the game? If you can draw maybe a fake cover?

I have no inclination at all towards actual game design (something that keeps surprising me), but maybe it is fun to imagine what the perfect game would be like for everyone?

Example images of an entry for a perfect game or maybe just a reminder what a BGG entry looks like or choose whatever format or description you feel is the best presentation


PS: this is harder than I expected. still working on my own :wink:

3 Likes

Hmm. I don’t think there could ever be one game that would cause me to abandon all others. But here’s a game that I’d buy instantly if it became available…

Under 60 minutes playtime with experienced players, handles 1-6 players, utterly thematic (probably on a realistic space or SF theme), cooperative. It might be “work together to fix a problem in space” (yes, I was looking hard at Stationfall, but the competitive sneakiness and the complexity spoiled it for me). Mechanics would have to reflect learning more about the problem and coming up with creative solutions to multiple parts of it; I’d like some way to break down problems, to say “we can’t do A all in one step, but we can do A1 and A2 and A3 separately and that’ll have the same effect”. In a way that doesn’t reduce to “I need 3 red cards”.

1 Like

The initial “off the top of my head” facets would include:

  • Space Cowboys (like Maurice)
  • Negotiation (best way to add decision-space noise)
  • Interesting action selection mechanism (my favorite mechanism, often)

I’ll have to brain on it a bit to formulate it into a coherent description.

2 Likes

Tall order that, I’d say the perfect game for me does not exist, but I could imagine a good dozen of games that are ideal for me.

Going with what I would like more to play, I can think of two games. Something like Twilight Imperium/Eclipse that can play on 2 hour max, and a sandbox game a la Xia, Firefly or Merchants & Marauders that involves more story like the system you have in Tales of Arabian Nights, and that can also play in roughly 2 hours.

I would need more time for an ideal worker placement game for me, I think I am very happy with options that are already on the market, as with coop games.

And finally, a dungeon crawler like Gloomhaven, but with a board like Hero Quest that does not take half as long as the game to set up. (I haven’t played GH:JOTL yet, but still, it is a book, not a board)

Maybe these games are invented already, but if they are, I haven’t heard of them.

2 Likes

Title: Void-Cadia: Race for the Singularity

Players: 1-5
Duration: 60-120min
Weight: 3.5
Designed by: Eric Reuss, Bruno Cathala & Cole Wehrle
Art by: Beth Sobel & Ian O’Toole

Theme: Science Fiction > Cyberpunk
Possible IPs: Neuromancer, Diamond Age, Snow Crash, Blade Runner, Altered Carbon, Ghost in the Shell, The Windup Girl, Accelerando, Nexus

Categories:

  • Science Fiction
  • Exploration
  • Economic
  • Territory Building

Mechanics (sorted by importance)

  • Simultaneous Action Selection
  • Variable Player Powers
  • Cooperative (Possibly Semi-Coop)
  • Variable Setup
  • Hand Management
  • Modular Board
  • Area Majority / Influence
  • Tech Trees
  • Route/Network Building
  • Set Collection
  • Open Drafting (aka Card Market)
  • Hexagon Grid
  • Income
  • Programmable Movement

This is a thematic euro game about how we fucked up. The Earth’s eco-systems are about to collapse. This is the last chance for humanity. Teams of scientists, corporations and some ambitious loners are racing to be the first to create a superintelligent AI to save us.

In this game, players take on the role of a corporation, a team of scientists or a lone genius to try their best to create the AI that they think is best suited to solve the problems humanity faces. The question is HOW will the AI save us? Will it turn us all into the Matrix or will it eradicate us? Will it actually save the eco-system and allow us to live? This can all be influenced by research, policy and careful manipulation of the AI side of the map.

There’s a map. Of course there is a map! And it is made of hexagonal tiles that on one side represent the dying Earth that we can try to save, or we can sacrifice whole regions and use their resources towards computing our way out of this, turning the tiles over to their “network” side.

Something that somehow manages the “two games in one” feel of Beyond the Sun on a map that is also kind of a tech tree if you convert the map into resources for the AI.

I imagine a game where during the rounds of play a feasible goal emerges of either turning all resources towards the technological singularity or saving Earth through more conventional science. And there is always the possibility for someone to accumulate enough money to win as “Billionaire Fucks off to Mars”

Something something with all my favorite mechanics (see above)

Oh and the player pieces are all custom dice that are never rolled :slight_smile:

4 Likes

Wow, that’s impressive

I think the best I can do is light rule set, 2-6 players, 60 minutes, hidden movement, deck building with enough interaction to make you say, “oh, you git” when someone else does something

3 Likes

I’d buy that. I’m sold.

1 Like