Title: Void-Cadia: Race for the Singularity
Players: 1-5
Duration: 60-120min
Weight: 3.5
Designed by: Eric Reuss, Bruno Cathala & Cole Wehrle
Art by: Beth Sobel & Ian O’Toole
Theme: Science Fiction > Cyberpunk
Possible IPs: Neuromancer, Diamond Age, Snow Crash, Blade Runner, Altered Carbon, Ghost in the Shell, The Windup Girl, Accelerando, Nexus
Categories:
- Science Fiction
- Exploration
- Economic
- Territory Building
Mechanics (sorted by importance)
- Simultaneous Action Selection
- Variable Player Powers
- Cooperative (Possibly Semi-Coop)
- Variable Setup
- Hand Management
- Modular Board
- Area Majority / Influence
- Tech Trees
- Route/Network Building
- Set Collection
- Open Drafting (aka Card Market)
- Hexagon Grid
- Income
- Programmable Movement
This is a thematic euro game about how we fucked up. The Earth’s eco-systems are about to collapse. This is the last chance for humanity. Teams of scientists, corporations and some ambitious loners are racing to be the first to create a superintelligent AI to save us.
In this game, players take on the role of a corporation, a team of scientists or a lone genius to try their best to create the AI that they think is best suited to solve the problems humanity faces. The question is HOW will the AI save us? Will it turn us all into the Matrix or will it eradicate us? Will it actually save the eco-system and allow us to live? This can all be influenced by research, policy and careful manipulation of the AI side of the map.
There’s a map. Of course there is a map! And it is made of hexagonal tiles that on one side represent the dying Earth that we can try to save, or we can sacrifice whole regions and use their resources towards computing our way out of this, turning the tiles over to their “network” side.
Something that somehow manages the “two games in one” feel of Beyond the Sun on a map that is also kind of a tech tree if you convert the map into resources for the AI.
I imagine a game where during the rounds of play a feasible goal emerges of either turning all resources towards the technological singularity or saving Earth through more conventional science. And there is always the possibility for someone to accumulate enough money to win as “Billionaire Fucks off to Mars”
Something something with all my favorite mechanics (see above)
Oh and the player pieces are all custom dice that are never rolled 