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Rulers of the World of Darkness
The Camarilla
The Camarilla is a universal association of vampires. Its purpose is to protect and enforce the Masquerade. It can do this only because the overwhelming majority of vampires will back it up in this to the hilt. Its authority derives ultimately from the mass of vampires fighting for survival with the desperation of cornered rats. Any attempt by the leaders of the Camarilla to exercise a more general tyranny would fail, lacking the assent of the governed.
Some vampires do not acknowledge the authority of the Camarilla. They are tolerated in this until they endanger others. Then they are destroyed like any other threat. Non-membership brings no immunities.
Conclaves
The Camarilla takes its decisions at Conclaves. These have the authority that subsequent assent with their decisions will grant them. They are occasions for persuasion and the forging of consensus—mere majority decisions are not binding on anybody, except to the extent that the majority are prepared to enforce their decision outside the Conclave chamber. General Conclaves are held in certain mediæval and colonial capitals every year. A Grand Conclave is held at London every seventh year. Representatives come from all around the World, but Europe, and especially London, are over-represented.
Justiciars and Archons
General Conclaves can appoint justiciars, who have authority to enforce the ancient traditions in protecting the Masquerade. Some justiciars may deputise archons to assist them, but archons have no independent authority. It is forbidden by tradition to obstruct a justiciar or archon in his duty, to harm, hinder, or coerce him.
Princes and Primogen
An ancient tradition asserted the authority of an elder over his progeny, and the responsibility of the elder to see that they obeyed the traditions. This has been adapted to modern conditions of high mobility by recognition of the powers of princes. Each vampire prince has authority over an area (usually a city), but is responsible to the Camarilla for seeing, within his domain, that the Masquerade is maintained, and that indiscriminate reproduction does not produce a population explosion, nor open conflict a “progeny race”.
It would, however, be an error to see princes as mere functionaries of the Camarilla. The office of prince had already emerged when the Camarilla was formally founded and its traditions codified. The roots of the princes’ power are independent of the Camarilla, and the position of the office of prince within the Camarilla is the result of a deal made at the First Grand Conclave. The princes accepted responsibility to the Camarilla in return for which the Camarilla undertook to uphold their authority and protect their position. As a result, there are no traditions of the Camarilla governing how the office of Prince may be won.
Primogen
The prince is responsible to the Camarilla in three forms: conclaves, justiciars, and his primogen. Membership of the primogen may be more or less formal. Usually it includes all vampires who would be influential in a local conclave, or who are otherwise so politically powerful that they must be given a voice in the government. Often every vampire in a domain is connected by clan, sect, lineage, or blood-bond to some member of the primogen. Where this is not the case those without any reliable representation are called anarchs, and may constitute a significant faction of dissidents. In many cases the primogen constitutes a de facto ruling council, and in some it openly wields the authority of the Prince.
An important freedom controlled by the Prince and primogen is the right to create progeny. Progeny (especially if blood-bonded to their sires) can help, serve, and defend their sire and his clan, sect, and faction. They are also vital to the survival of such vampires as must drink vampire blood. The Prince supervises reproduction, and so has the best opportunities to create a brood. Often he is forced to share opportunities with his primogen. Others are rarely permitted to create progeny.
Clans
The Thirteen Clans are groups of vampires who share bloodlines and special traditions. Each clan tends to pass on to its recruits (through the blood) a common set of Powers. The choice of recruits is often dictated by clan traditions: this fact and early indoctrination tend to give all the members of each clan certain things in common besides Powers. In some cases this is a feature of the recruits’ backgrounds among mortals. In others it is an inclination, ability, or character trait.
Clans are often highly structured, some with vertical integration by blood-bond. Many are factionalised, with Byzantine internal politics, or divisible into septs—sub-clans with the same blood-heritage and traditions, but separated geographically or by internal rivalries. Often a sept will be structured by a pyramid of blood bonds or filial ties to an apical sire.
Legend holds that each of the Thirteen Clans was founded by a Second Generation vampire, one of the Thirteen Progeny of Grandfather Cain (or Grandmother Lilith), the first vampire. Detailed, though unverifiable, accounts are given of the names, natures, and histories of these Founders. Some are said still to be alive—in seclusion, torpor, or incognito.
Clan Brujah
Clan Brujah were originally the vampire-lords of Northern Germany, though they later spread North, East, South, and into Britain. They recruited from the [German] tribal and feudal nobility, and absorbed the ideal of the warrior-aristocrat.
Since the Camarilla formed the Brujah have developed a warrior tradition, exalting warrior virtues. They have recruited prowess and fighting spirit where-ever they found it, even on the streets and in the boxing ring.
The warrior in Clan Brujah has gradually come to dominate over the aristocrat, the character of recruits becoming ever more pugnacious over the centuries. Some noble and principled elders think the modern clan a boorish rabble. The rabble think them fastidious and effete. A schism is widening between the (generally less numerous and more powerful) junkers and the (generally younger) rabble.
Disciplines: Presence, Potence, Celerity.
Clan Ceka (“Fiends”)
Originally the vampire-lords of the pagan South Slavs, the Ceka (or Tjeka) spread mostly to the South-East. They entered the Muslim world through the Balkans and Turkey, but did not spread much further.
The Ceka tended to establish themselves as warlords, and to recruit for reasons of personal advantage, often blood-binding their progeny. They became enmeshed in feuds, intrigues and betrayals, corrupting politics where-ever they went. They developed a tradition of ruthlessness, treachery, and tyranny, earning a name for their cruelty and vengefulness. Eventually disunity and a tendency to degenerate quickly to utter bestiality sapped the clan’s vigour and put a virtual stop to its spread. The Ceka are mistrusted, feared and hated by other vampires and by one another, but the universal truce of the Camarilla prevents their being destroyed like noxious snakes.
Disciplines: Vicissitude, Proteus (usually Wolverine), Presence.
Gangrel (“Werewolves”)
Rather than stake out populous territory and adopt the ways of the local privileged class, the Gangrel set out into the wilds and forests and developed ways to live off sparse populations. They became nomadic predators and, denied safe havens and the society of mortals, took to living and travelling in packs.
The Gangrel preceded the clan vampires to most places, and, since the founding of the Camarilla, have continued their tradition of nomadism and of association with tribal peoples. While retaining a common heritage of hardihood and fierce loyalty to the pack, individual tribes have developed diverse traditions, often borrowing from the folkways and folklore of the peoples among whom they live, and from whom, of course, they recruit. Totemism is common, wolves are widely admired, and there is a widespread tradition of ‘adopting’ outcasts, orphans, and those who dare to face the wilderness alone.
A phenomenon of the modern age is the mechanised Gangrel, who may often travel from city to city (or town to town) rather than wander through the wilds. Like the Ravnos, they poach on others’ territories and visit small communities, but the Gangrel disdain non-kin followers, and prefer hit-and-run tactics to stealth and moderation.
The Gangrel are marginal members of the Camarilla. Disdaining the society of others, they can approach the Masquerade in a different way. Their pack leaders and tribal elders operate differently from Princes and primogen. They tend to vote with their feet (or wheels) rather than rely on conclaves. Finally, some roguish Gangrel will terrorise towns of people and their vampire lords like bandits or bike gangs. This has not helped the Gangrel image.
Disciplines: Animalism, Proteus (usually Wolf), Celerity.
Clan Labonordo
The Labonordo were originally the vampire-lords of Northern Italy. They recruited from the rulers and nobles of the turbulent Italian city-states, and absorbed, it seems, a taste for la dolce vita more than anything else. Unable to appreciate good food and wine, or the pleasures of sex, they became great connoisseurs of art, architecture, music, and splendid clothing.
After the Camarilla was founded Clan Labonordo elaborated their æsthetic tradition, recruiting great æsthetes, artists, composers, and performers. They boast of being the “germ and vector of the Renaissance”. There is some tension within the Labonordo between the æsthetes and those recruited for their beauty on one hand, and actual artists and performers on the other. These factions are known as the poseurs and artistes respectively, though neither likes its label. The recruiting habits of the Labonordo are too erratic for these factions to develop into proper septs.
Disciplines: Auspex, Presence, Celerity.
Clan Lasombra (“Underlords”)
The Lasombra, vampire-lords of Southern Italy, chose not to take positions in the local nobility. Rather, they set out to rule their domains through secret societies. They became shadowy figures, well-known only to ghoul lieutenants and the thralls of their Domination, ruling through fear, mystery, and the loyalty-to-the-group of mortals who did not know who or what their ultimate masters were.
As well as retaining Southern Italy as a stronghold, they managed to colonise widely as underworld figures: so long as they left political rule to the local clan they would not be worth the trouble of rooting out. Modern Lasombra boast that their clan founded the Mafia, La Cosa Nostra etc., the Order of Assassins, the Thuggee, many Tongs, and the Triad. But not all Lasombra are engaged in organised crime. Some still erect secret societies whose ostensible purpose is social, political, or religious. They especially favour religious blood-cults for herds.
Disciplines: Obtenebration, Domination, Potence.
Clan Malkavi (“Kooks”)
The Malkavians are a strange group, more a sect than a clan in some ways, and of mysterious, though ancient, origins. Their custom is to kidnap such childer as whose minds have been broken by the passion of the Embrace before their sires can destroy them as tradition requires. The raving childer are forced into torpor by blood deprivation, given a little Malkavian blood, and then stored in a safe place until they come out of torpor. The healing effect of torpor restores their reason, though derangements such as multiple personality disorder, hysteria, amnesia and severe phobias often remain. When the childer return to consciousness they are trained in the traditions and disciplines of the Malkavian clan. Owing to their deranged mental states Malkavians are often short-lived.
Disciplines: Obfuscation, Dementation, Auspex.
Nosferatu (“Vermin”)
Rather than compete for territory with the other clans, the Nosferatu developed a strategy of living inconspicuously alongside the vampire-lords. They would leave the power and glory to the others, and lead modest existences among the underclasses, preying generally on the forlorn and dying, and keeping out of sight.
They associated with the poor, criminals, and oppressed groups, learning to idealise the survivor, to call bravery recklessness, and to hide from trouble. The Nosferatu developed a tradition of secrecy and stealth, admiring cunning and caution. They also learned to stick together: Nosferatu will often help one of their fellows to hide or escape.
The Nosferatu are sly, collect secrets as magpies hoard trinkets, and often use blackmail to assure their security. They recruit, out of a feeling of fellowship, mortals who show a fascination with secrets and who can disappear from mortal society without raising alarm. The other clans consider them vermin.
Disciplines: Obfuscation, Animalism, Potence.
Clan Ravnos (“Gypsies”)
The parasites of the vampire world, the Ravnos have developed a Way of preying on others’ herds, of hunting on others’ turf. Moving around frequently, usually conveyed and protected by ghouls, thralls of Domination, and mortals controlled through superstition, tradition, and fear, the Ravnos take a little here and a little there: never enough to be missed. They often visit towns too small to support a vampire for any length of time. Circuses, carnivals, gypsy troupes, seasonal workers, and old-fashioned touring theatres are favourite covers for Ravnos entourages.
The Ravnos are sneaky, sly, superstitious, ignorant and habitual thieves. They tend to Embrace (as a reward) members of their own entourages, who are usually ill-educated and inculcated to dishonesty. On the other hand, they are very fair and loyal to their followers, and eschew violence unless threatened.
Since the founding of the Camarilla the campaign to exterminate the Ravnos has been discontinued. But they are still despised by the clans, and discouraged by force from trespassing. Other vampires tend to try to confine the Ravnos to the uncertain life and slim pickings of travel between the smaller towns.
Disciplines: Chimæstry, Domination, Auspex.
Clan Salubri (“Grandees”)
Clan Salubri were originally the vampire-lords of Southern France, but were pushed into Spain by the Ventrue, and made the cross into the Islamic world via Moorish Spain. The clan eventually spread at least as far as Mogul India. They recruited from the local aristocracy where-ever they went, and absorbed a regard for high birth and good breeding. Now the Salubri Embrace only those who are worthy to join their select society.
Since the founding of the Camarilla the Salubri have developed a tradition of superiority and refined conduct, exalting good birth and breeding. They recruit the acknowledged or de facto aristocracy of local mortal society. While they consider themselves, as vampires, to be above mortals, they value their aristocratic births, and count themselves the aristocracy of vampiredom.
Disciplines: Celerity, Domination, Auspex.
Clan Tremere (“Illuminati”)
Clan Tremere was originally based in Bavaria and the Alps, but suffered at the hands of the Brujah, the Tzimisce, and the Labonordo.
The clan was saved when it was taken over in a ruthless campaign of diablerie by a secret society of alchemists and magicians, a master of which had been recruited in a moment of desperation. The new Clan Tremere gave up on temporal ambition, went underground, and turned to mysticism and learning.
It spread to many university towns, and followed the progress of astrology to physics and alchemy to chemistry. Clan Tremere now has a tradition of inquiry, and is split into mystical and scientific septs (the latter including mostly younger members), with a liberal seasoning of neutral scholars and philosophers.
Disciplines: Domination, Auspex, and either Necromancy (Speculative sept) or Technomancy (Empirical sept).
Clan Tzimisce (“Warlocks”)
The Tzimisce were originally the vampire-lords of Bohemia, and spread rapidly through Hungary, Rumania, and Bulgaria into Southern Russia and the Byzantine Empire. They entered the Muslim world as the Ottomans conquered the Byzantine Empire, and spread at least at far as mediæval Persia.
The Tzimisce recruited with an eye to gaining power, whatever the circumstances in which they found themselves. In the Byzantine labyrinth of Balkans politics this meant absorbing craftiness, ruthlessness, and treachery. Basing their dominion on fear, the Tzimisce were nevertheless quick to show favour when to their advantage. Like the ideal prince of Machiavelli, they subordinated anger, hatred, and vengefulness to their desire for power. When they punished their opponents it was to set an example, and because less could be won by forgiveness. They became known for subtle plots, elaborate intrigues, treachery, ruthlessness, and Machiavellian pragmatism. Since the founding of the Camarilla the Tzimisce have tended to become politicians, tycoons, apparatchic, and criminal bosses, though retaining a sprinkling of warlords and the like. The chief limits on the spread of their power has been internal struggles and the profound mistrust of other vampires.
Disciplines: Obtenebration, Proteus (usually Owl), Potence.
Clan Ventrue (“Cavaliers”)
The Ventrue were originally the vampire-lords of Northern France. They colonised England in the early eleventh century (displacing the Brujah), and pushed the Salubri out of Southern France. The Ventrue recruited from the French and Norman nobility, absorbing the ideal of chivalry while being spread as far as Sicily and Palestine (whence they entered the Islamic sphere).
After the founding of the Camarilla the Ventrue developed a tradition of chivalry and good faith, exalting courtliness and honour. They recruit persons of noble character– sometimes from the most unlikely places, but usually from the upper classes.
Sceptics cast doubt on the honour of the Ventrue, saying that their chivalry is no more reliable than that of a feudal baron. Be that as it may, the Ventrue at least guard their reputations, and this regard usually makes their [publicly given] word good. Of all the clans, the Ventrue most regard vampirism as a gift to be bestowed only upon the worthy. Their recruiting policy has tended, if anything, to improve their character over time.
Disciplines: Presence, Auspex, Celerity.
Clan Ziska (“Leshy”)
Originally the vampire-lords of Poland, the Ziska spread through the trackless forests of the East Slav lands. Cities in this area were few, far between, and usually dominated by Russ or German Brujah. The Ziska became the lords of vast domains, within the forests of which scattered villages provided sustenance. The Ziska did not establish identities and live among their flocks as other vampire-lords did. Instead they made refuges in the forest and lived apart. They would prey on one village and then another, sometimes as an unseen predator in the forest, occasionally as a visiting stranger.
Russia was a hostile land in those days, and the Ziska had often to help their scattered herds to survive. Their benevolence may have been that of the shepherd who plans to dine on mutton, but it established among the Ziska a tradition of fostering and protecting ‘their’ mortals. Even to today the Ziska are careful of the well-being of their herds, the people of their turf, a solicitude encouraged by fellow clansmen as well as by self-interest. It is a point of honour, a source of prestige among the Ziska to be the hidden lord of a prosperous people.
Disciplines: Animalism, Proteus (usually Bear), Presence.
Caitiff
Caitiff are vampires who are not accepted members of any clan. They may be the progeny of other caitiff, or have been lost, ‘orphaned’, or abandoned by their sires. Caitiff generally lack recognition and political support in the Camarilla. They therefore find it difficult to obtain hunting rights and the right to create progeny. This, and the fact that many are ignorant of the traditions governing the Camarilla, means that they tend to break the laws and suffer for it. Solitude and insecurity generally cause a rapid loss of humanity, madness, and early death. Caitiff also bear the brunt of many of the dangers to vampires, as they lack the resources, support, traditions, and knowledge which ensure survival. Caitiff are the homeless street-people, below even the ‘poor trash’ Nosferatu. They are sometimes victims of extermination campaigns (ostensibly because of their law-breaking and supposedly endangering the Masquerade), and if they fall prey to diabolists, usually no-one will notice.
Sects
Sects are groups united by an unverifiable belief or common ethical standard. In this they resemble mortal religious communities, and indeed many owe their tenets to the religious beliefs carried by mediæval mortals into their unlives. Sects may have a geographical or ethnico-religious basis. Some are linked to one or a few clans. Others are very widespread. Here are some widespread, influential, or interesting sects.
The Inconnu
The Inconnu seek to stem the loss of their humanity by adherence to ethical codes which quell passion, by assiduously following a path of even tenor. Stoicism and Buddhism have been important influences among the Inconnu.
Critics allege that the Inconnu lose as much humanity by suppressing their normal human passions as they preserve by avoiding sin.
The Cathari
Borrowing doctrines from such dualistic sources as Gnosticism, Manichæism, and Zoroastrianism, the Cathari hold that vampires are the servants and favourites of an evil equal of the good god, or at least of a rebel against the tyranny of the creator. The Cathari revel in their vampiric powers and lusts, and often associate with mortal Satanists, and members of dualistic religions, presenting themselves, in good faith, as creatures and representatives of the Dark Powers.
The Sabbat
The Sabbat is a group whose doctrine holds that the vitæ of elders is a precious resource, the property of the community. They argue that, when it becomes necessary to destroy an [early generation] vampire, the execution should be carried out by carefully-planned diablerie. If their advice is not followed, they argue, the blood of vampires will eventually grow weaker and weaker, to the general loss. A radical group urge further that elders should be ritually killed, as ancient god-kings were, when their vigour, sanity, and will-to-live begin to show signs of waning.
It is not good form, polite, politic, or safe to express Sabbat views openly. The elders fear the Sabbat. Attempts to act on Sabbat doctrine are the most dangerous business in the Camarilla, and are met with ultimate force.
The Millenarians
Millenarians believe that the current race of vampires are the progeny of certain ‘Ancients’ who need vampire blood, and that these Ancients will one day (soon) arise from torpor and harvest their crop, creating a new race of vampires to repeat the cycle [again]. Most Millenarians are like survivalists, and plan to evade the Ancients’ notice. They try to keep secluded from the ‘prey’. Others are evangelical preaching and organised effort to resist the Ancients or to track them down in torpor and destroy them.
History
The Fifth Tradition forbids any vampire to make a record of the nature, identity, or doings of any of the Kindred, for fear that this record might fall into mortal hands. Lack of records makes it very hard to reconstruct the history of the Kindred. Verbal tradition and individual memories would be unreliable enough over the timespan involved, even had not older vampires lied out of policy or to conceal their secrets, or reported speculations as fact.
The First and Second generations are almost certainly mythical, even though circumstantial stories of their names and deeds are current. Various traditions name either Cain or Lilith as the First Generation vampire, and a single member of the Second Generation is posited as the founder of each Clan.
The first vampires of which any reliable knowledge exists are the so-called Third Generation. These began to Embrace progeny about 800 AD, by which time they were already old, and already represented several distinct groups, forerunners of the Clans. By circa 900 AD the Third Generation seem to have vanished– into torpor according to some, killed by their progeny according to others.
The Sect known as Millenarians hold that the Third Generation created the Fourth to replace a previously devoured race of vampires, and that the current race will one day face the hunger of their progenitors. Another theory suggests that the Fourth Generation was embraced as soon as the Third discovered the power of vampire blood to create true progeny, rather than just ghouls.
About 920 AD the Fifth Generation began to emerge, and vampirism to spread rapidly from its original home in mid-Western Europe. By 1000 AD the ways of life of the Clans had settled down, and those clans who tended to rule domains and husband their populations like cattle (i.e. the Brujah, Ceka, Labonordo, Lasombra, Salubri, Tremere, Tzimisce, Ventrue, and Ziska) were competing for territory. The Fifth generation were being allowed to embrace progeny by 1140, and by this time some knowledge of the existence of vampires had definitely entered the vulgar awareness. Vampires were seen as beings of evil, vampire lords were often recognised, and many vampires succumbed to sunlight, stake, and fire.
Any relevant records in the Vatican would seem to have been stolen, destroyed, or altered, but tradition among the vampires holds that the Inquisition discovered and destroyed many vampires. Many crucial secrets were discovered by the Inquisition, and a special program for the destruction of vampires is attested by survivors from the period. There followed a period of great turbulence and violence, with savage campaigns of annihilation fought by the Inquisition and the vampires. Both the vampires and the vampire-hunters found it expedient to work in secrecy. There are even tales of emissaries of the Inquisition carrying reports of the vampire menace to the Muslims, Orthodox Christians, and Mongols, and even to China.
By the end of the Thirteenth Century vampires in Europe had been forced almost completely underground. Nearly all vampires on the Continent lived either in hiding or elaborately disguised as humans. Refugees had fled to Britain, Scandinavia, the Muslim world, and the Orthodox lands, into Africa, Asia, and possibly even to America¹. In 1300 leading vampires held a conclave in Westminster Abbey in London (England was out of the purview of the Inquisition). This conclave adopted the proposals of Peter de Maricourt (a Tremere), and established the Camarilla, the Masquerade, and the Traditions.
To reinforce the Masquerade, the Traditions included provisions to prevent warfare between the Clans, amounting to a general truce. They also limited the creation of new vampires, to keep the population low. This is to keep vampires controllable and to ensure that safe opportunities for feeding are plentiful. To secure their assent to the program, the established Princes were guaranteed security and power. Elaborate structures were erected to enforce the law of the Camarilla, including the regular conclaves and the office of Justiciar.
The vampires of Europe exerted themselves to efface awareness of vampires from the mortal consciousness. They adopted elaborate disguises, and sought to eradicate all evidence of the existence of their kind. Vampiric attacks on the Inquisition came to an end. The community banded together to aid and rescue their fellows, so that no further specimens would come into the hands of their enemies. A program was begun to destroy all documents and memories of vampires, so that the kind could slip into obscurity.
More subtly, influential vampires worked to promote scepticism, humanism, and materialism. The aim was to change Man’s world-view so that people would discount stories of vampires as superstition. They worked to undermine the Church, and to make it insist ever more dogmatically on ever-sillier theologies. They stirred up trouble between Church and State. They promoted the translation and study of Arab, Latin, and Greek learning. They sponsored and encouraged scientific inquiry, steering it well away from the supernatural.
The leading clans in the Camarilla became the Ventrue, Tremere, and Labonordo. The Ventrue’s peculiar irreligious chivalry drove them to promote secular ethics and the study of classical philosophy. The Labonordo were stirred by their aestheticism to sponsor the new flowering of the arts. The Tremere threw themselves into the new empirical science and so became like Saul, who went to search for his father’s ass and found a kingdom.
The Camarilla sent missionaries where-ever vampires had gone, to proselytise for the new order. It was no part of their plan to have certain proof of their existence come from outside Europe. Not until the Fifteenth Century were the Traditions recognised in Romania and Russia, not until the Eighteenth in India. The Ceka finally had to be subdued by force. Non-urban Gangrel and Ziska do not go along with the letter of the Masquerade even to this day.
Over the intervening centuries the clans have developed and elaborated their traditions. The ratio of vampires to general population has been allowed to fall to approximately one per fifty thousand urban population. Vampirism has spread to every corner of the globe.
The latest development in the Masquerade is the recent controversial move to popularise the smouldering myth of the vampire in fiction and movies. Orthodoxy had held that every trace of knowledge of vampirism should be expunged. A daring new plan is to make everyone familiar with the legend, so that slips in the Masquerade will produce incredulity rather than curiosity. When Bram Stoker’s Dracula appeared most Kindred reacted with outrage, and several Justiciars attempted to discover if a vampire was behind it, and punish him if one were. Now the plan is recognised as a success, though some conservatives still think it was an unwarranted risk. The mastermind has not claimed responsibility. Some claim to recognise the genius of Peter de Maricourt. Others say only a child of the modern age could have conceived the scheme.
About 1880 the Thirteenth Generation began to emerge; by 1900 the last of the Fourth Generation had vanished into torpor. The explosive growth of cities, and their coalescence into metropolises, has brought Princes into conflict. In some places a feudal hierarchy has appeared, in others there are constant turf wars along the disputed boundaries between domains. New recruits, infected with the spirit of a new age, tend to be independent and turbulent. The old leaders of the Camarilla are losing their control over the increasingly violent and intractable Brujah and Gangrel, and the power among mortals of the Tzimisce and Lasombra is threatening to crush the other clans. A faction is gathering strength which holds that Science, the creature of the Camarilla, is giving mortals tools that it would be better they did not have. It also suggests that the organisation and authority of the modern State is a danger to the Kindred, and that Something Should Be Done.