That’s a good idea, but I don’t want to overdo it.
The player has been playing in my Flat Black games for twenty-five years, and knows the setting pretty well. I think he is one of very few people who knows what the Imperial Secret Service actually does. For this campaign he asked for a look behind the curtains, to see at last who are the figures in the big picture, and what goals they are playing for in the Great Game, which is why he has a point of view that is secret even from the Empire.
Because of that, the use of social engineering to design and modify the societies of the colonies without their knowledge and against their wills is a major element of the campaign. The PC has already dealt with (i.e. assassinated) one major villain who was trying to remake his society naïvely and one who had a scheme based on a sound knowledge of social engineering. His adventure on Fureidis was obviously a brick in the wall of a large scheme by his org to build up a monarchy there, and his first adventure here was a preliminary skirmish to frustrate someone else’s scheme to establish parahuman eusociality here on Persatuan.
I’ve been doing this a lot. I ought to mix it up a bit.
and behindthename to create a list of names I could drop on the players so that wouldn’t happen. Getting off topic here… sry)